// Set up Custom Token for Enchanted Anivl/Holy Altar #include "prc_inc_racial" int StartingConditional() { object oPC = GetPCSpeaker(); int iResult = FALSE; string sTag = GetTag(OBJECT_SELF); if (sTag=="ASG_ENANVIL") { SetCustomToken(1970001,"Enchanted Anvil"); int iArcane = GetLevelByClass(CLASS_TYPE_SORCERER,oPC) + GetLevelByClass(CLASS_TYPE_WIZARD,oPC) + GetLevelByClass(CLASS_TYPE_BEGUILER,oPC) + GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT,oPC) + GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER,oPC) + GetLevelByClass(CLASS_TYPE_SHADOWCASTER,oPC) + GetLevelByClass(CLASS_TYPE_WARLOCK,oPC) + GetLevelByClass(CLASS_TYPE_WARMAGE,oPC) + GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD,oPC); if (iArcane>0) iResult = TRUE; } else { SetCustomToken(1970001,"Holy Altar"); int iDivine = GetLevelByClass(CLASS_TYPE_ARCHIVIST,oPC) + GetLevelByClass(CLASS_TYPE_BLIGHTER,oPC) + GetLevelByClass(CLASS_TYPE_CLERIC,oPC) + GetLevelByClass(CLASS_TYPE_DRUID,oPC) + GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL,oPC) + GetLevelByClass(CLASS_TYPE_OCULAR,oPC) + GetLevelByClass(CLASS_TYPE_SHAMAN,oPC) + GetLevelByClass(CLASS_TYPE_UR_PRIEST,oPC); if (iDivine>0) iResult = TRUE; } return iResult; }