void main() { object oHench = (OBJECT_SELF); object oArmor = GetItemPossessedBy(oHench, "golemarmor"); object oHelmet = GetItemPossessedBy(oHench, "golemhelmet"); object oCloak = GetItemPossessedBy(oHench, "golemcloak"); object oAmulet = GetItemPossessedBy(oHench, "golemamulet"); object oBracer = GetItemPossessedBy(oHench, "golembracer"); object oRing1 = GetItemPossessedBy(oHench, "golemring"); object oRing2 = GetItemPossessedBy(oHench, "golemring2"); object oBoots = GetItemPossessedBy(oHench, "golemboots"); object oBelt = GetItemPossessedBy(oHench, "golembelt"); // Put on the armor DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oArmor, INVENTORY_SLOT_CHEST))); DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oHelmet, INVENTORY_SLOT_HEAD))); DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oCloak, INVENTORY_SLOT_CLOAK))); DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oAmulet, INVENTORY_SLOT_NECK))); DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oBracer, INVENTORY_SLOT_ARMS))); DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oRing1, INVENTORY_SLOT_LEFTRING))); DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oRing2, INVENTORY_SLOT_RIGHTRING))); DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oBoots, INVENTORY_SLOT_BOOTS))); DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oBelt, INVENTORY_SLOT_BELT))); DelayCommand(10.5, ExecuteScript("_golemeqgear", OBJECT_SELF)); }