10 Commits

Author SHA1 Message Date
Jaysyn904
cd5105cb70 Update for PRC8 function updates
Update for PRC8 function updates.  Full compile.  Updated release archive.
2025-02-10 09:24:27 -05:00
Jaysyn904
2b1eea0366 Update for new PRC8 content
Update for new PRC8 content.  Full compile.  Updated release archive.
2024-12-26 21:19:48 -05:00
Jaysyn904
f61de49a2c Added ACP 4.1
Added ACP 4.1.  Full compile.  Updated release archive.
2024-09-08 11:53:11 -04:00
Jaysyn904
a52f7196a1 Updated to PRC8
Updated to PRC8.  Moved monster abilities to top hak.  Removed badly outdated ruleset.2da.  Added release archive.
2024-02-14 21:41:42 -05:00
EpicValor
f6270c3cb8 Tweaked several areas, mobs, and added
the codi ai to some mobs.
2023-09-28 23:01:25 -05:00
Jaysyn904
9c38ad9c6b Added XP & LA journal entries
Added XP & LA journal entries.  Full compile.
2023-09-25 21:43:15 -04:00
EpicValor
d8cc875ac4 Added a convo node to get the gold your henchman picks up
ran the external compiler just in case, and it made new .ncs
2023-09-15 19:40:28 -05:00
EpicValor
70cd1ac3e2 Updated henchman inventory
turned off their combat one-liners
and added treasure script to destroy itself 30s after closing
2023-09-14 18:46:27 -05:00
EpicValor
c369af5071 I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
2023-09-09 19:56:22 -05:00
EpicValor
a896bdd164 Mostly npc script adjusments
and placeable tag changes
2023-09-04 21:06:50 -05:00