Tweaked several areas, mobs, and added
the codi ai to some mobs.
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18
_module/nss/usecreatureweap.nss
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18
_module/nss/usecreatureweap.nss
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@@ -0,0 +1,18 @@
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void main()
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{
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// Have us perform a sequence of actions.
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ActionEquipMostDamagingMelee(OBJECT_INVALID, FALSE);
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AssignCommand (OBJECT_SELF, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND)));
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AssignCommand (OBJECT_SELF, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND)));
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object oLeft = GetItemInSlot (INVENTORY_SLOT_CWEAPON_L, OBJECT_SELF);
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object oRight = GetItemInSlot (INVENTORY_SLOT_CWEAPON_R, OBJECT_SELF);
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object oBite = GetItemInSlot (INVENTORY_SLOT_CWEAPON_B, OBJECT_SELF);
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AssignCommand (OBJECT_SELF, ActionEquipItem(GetItemPossessedBy(OBJECT_SELF, "oLeft"), INVENTORY_SLOT_CWEAPON_L));
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AssignCommand (OBJECT_SELF, ActionEquipItem(GetItemPossessedBy(OBJECT_SELF, "oRight"), INVENTORY_SLOT_CWEAPON_R));
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AssignCommand (OBJECT_SELF, ActionEquipItem(GetItemPossessedBy(OBJECT_SELF, "oBite"), INVENTORY_SLOT_CWEAPON_B));
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DelayCommand (0.2, ExecuteScript("usecreatureweap", OBJECT_SELF));
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}
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