Tweaked several areas, mobs, and added
the codi ai to some mobs.
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@@ -11,8 +11,8 @@ void MakeItemsDroppable(object oNPC)
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if (GetLocalInt(oItem, "notdroppable") == TRUE)
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{
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// 9% chance to drop item from inventory not already set as droppable
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if (d100() <= 9)
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// 10% chance to drop item from inventory not already set as droppable
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if (d100() <= 10)
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{
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SetDroppableFlag(oItem, TRUE);
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@@ -26,5 +26,5 @@ void MakeItemsDroppable(object oNPC)
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void main()
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{
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object oNPC = OBJECT_SELF;
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DelayCommand(0.0f,MakeItemsDroppable(oNPC));
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DelayCommand(0.2, MakeItemsDroppable(oNPC));
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}
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