Tweaked several areas, mobs, and added
the codi ai to some mobs.
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20
_module/nss/no_ai_cmb.nss
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20
_module/nss/no_ai_cmb.nss
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//::///////////////////////////////////////////////
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//:: End of Combat Round
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//::
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//:://////////////////////////////////////////////
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/*
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Calls the end of combat script every round
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*/
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//:://////////////////////////////////////////////
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#include "no_lib_data"
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#include "no_inc"
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void main()
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{
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//SetReadyStatus();
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//DoCombat();
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InitCombat();
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//signal combat to userdef
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SignalEvent( OBJECT_SELF, EventUserDefined( 1003 ) );
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}
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