Tweaked several areas, mobs, and added

the codi ai to some mobs.
This commit is contained in:
EpicValor
2023-09-28 23:01:25 -05:00
parent 9c38ad9c6b
commit f6270c3cb8
310 changed files with 31410 additions and 4885 deletions

36
_module/nss/no_ai_blk.nss Normal file
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//::///////////////////////////////////////////////
//:: Default On Heartbeat
//:: NW_C2_DEFAULTE
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This will cause blocked creatures to open
or smash down doors depending on int and
str.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 23, 2001
//:://////////////////////////////////////////////
/*
NOTE: Unmodified except for this comment. Makes this
script show up as a script for this module for completeness.
*/
void main()
{
object oDoor = GetBlockingDoor();
if(GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 5)
{
if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 7 )
{
DoDoorAction(oDoor, DOOR_ACTION_OPEN);
}
else if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH))
{
DoDoorAction(oDoor, DOOR_ACTION_BASH);
}
}
}