Tweaked several areas, mobs, and added
the codi ai to some mobs.
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@@ -9167,7 +9167,7 @@
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "The first thing you need to know is the cost of reforging.\nThe starting cost is 1,000,000 gold for small and medium weapons.\nFor large weapons like greatswords, greataxes, and double bladed weapons is 1,500,000 gold.\nAll ranged weapons are 1,500,000 gold.\nWhy so expensive you may ask? Because reforging requires very expensive materials, and\na greatly modified forge that required upkeep. Not to mention my expertise in forging magical materials.\n\nThe second thing you need to know is to place the weapon you wish reforged into the forge\nthen speak to me after that. Once you close the forge, it locks. Remember that!\n\nThe third is not to place more than one weapon in the forge. \nThe magical properties from only one weapon can be reforged into a new one.\n\nThe fourth is to know if you put any items in the forge beside the weapon\nyou want reforged, you will lose your money and the item/s.\n\nThe fifth is to understand that most melee weapon item properties\nwill work on ranged weapons. Not all will."
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"0": "The first thing you need to know is the cost of reforging.\nThe starting cost is 1,000,000 gold for small and medium weapons.\nFor large weapons like greatswords, greataxes, and double bladed weapons is 1,500,000 gold.\nAll ranged weapons are 1,500,000 gold.\nWhy so expensive you may ask? Because reforging requires very expensive materials, and\na greatly modified forge that required upkeep. Not to mention my expertise in forging magical materials.\n\nThe second thing you need to know is to place the weapon you wish reforged into the forge\nthen speak to me after that. You need to money on you to see the list!\n\nThe third is not to place more than one weapon in the forge. \nThe magical properties from only one weapon can be reforged into a new one.\n\nThe fourth is to know if you put any items in the forge beside the weapon\nyou want reforged, you will lose your money and the item/s.\n\nThe fifth is to understand that most melee weapon item properties\nwill work on ranged weapons. OnHit won't."
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}
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}
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}
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