Dialog changes + CR adjust
Adjusted the CR of that were tougher than the supposed level to face them. Changed dialog in some connected convos to align more closely Some stores were adjusted up for buying price and cap
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@@ -28,11 +28,11 @@ void ApplyPenalty(object oDead)
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SetXP(oDead, nNewXP);
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int nGoldToTake = FloatToInt(0.10 * GetGold(oDead));
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int nGoldToTake = FloatToInt(0.05 * GetGold(oDead));
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// * a cap of 100000gp taken from you
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if (nGoldToTake > 100000)
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{
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nGoldToTake = 100000;
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nGoldToTake = 20000;
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}
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AssignCommand(oDead, TakeGoldFromCreature(nGoldToTake, oDead, TRUE));
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DelayCommand(4.0, FloatingTextStrRefOnCreature(58299, oDead, FALSE));
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