party loot with henchmen 100% working
some other changes I made last night before bed.
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@@ -5,10 +5,11 @@ void main()
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return;
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SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
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object oTarget = OBJECT_SELF;
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effect eMind = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN, VFX_DUR_PETRIFY);
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effect eGhost = EffectCutsceneGhost();
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effect eMind = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN);
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effect eGhost = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT);
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eMind = UnyieldingEffect(eMind);
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eGhost = UnyieldingEffect(eGhost);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF);
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DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, oTarget));
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DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget));
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SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 100);
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