party loot with henchmen 100% working

some other changes I made last night before bed.
This commit is contained in:
EpicValor
2023-09-19 22:54:03 -05:00
parent 05986aecf7
commit e5f3606cac
33 changed files with 2974 additions and 693 deletions

View File

@@ -5,10 +5,11 @@ void main()
return;
SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
object oTarget = OBJECT_SELF;
effect eMind = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN, VFX_DUR_PETRIFY);
effect eGhost = EffectCutsceneGhost();
effect eMind = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN);
effect eGhost = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT);
eMind = UnyieldingEffect(eMind);
eGhost = UnyieldingEffect(eGhost);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF);
DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, oTarget));
DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget));
SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 100);