party loot with henchmen 100% working
some other changes I made last night before bed.
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@@ -12,20 +12,26 @@ void main()
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location lCenter = GetLocation(OBJECT_SELF);
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object oThing = GetFirstObjectInShape(SHAPE_SPHERE,60.0,lCenter,TRUE,OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_ITEM);
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object oMaster = GetMaster(OBJECT_SELF);
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object oParty = GetFirstFactionMember(oMaster, TRUE);
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while(GetIsObjectValid(oThing))
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{
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if(GetObjectType(oThing)==OBJECT_TYPE_ITEM)
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{
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bFound = TRUE;
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{
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object oParty = GetFirstFactionMember(oMaster, TRUE);
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while (GetIsObjectValid(oParty))
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{
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// Check if it's a player character
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if (GetIsPC(oParty))
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{
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sName = GetName(oThing);
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TurnToFaceObject(oThing);
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ActionMoveToObject (oThing, TRUE, 1.0f);
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ActionDoCommand (SendMessageToPC(oParty, GetName(oMaster)+"'s golem"+" picked up "+sName+"."));
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ActionPickUpItem(oThing);
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}
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oParty = GetNextFactionMember(oMaster, TRUE);
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}
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}
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}
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else // oThing is a placeable
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{
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@@ -39,21 +45,28 @@ void main()
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bFound = TRUE;
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ActionMoveToObject (oThing, TRUE, 1.0f);
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ActionDoCommand(AssignCommand(oThing,PlayAnimation(ANIMATION_PLACEABLE_OPEN)));
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TurnToFaceObject(oThing);
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ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,3.0,0.5);
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object oItem = GetFirstItemInInventory(oThing);
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object oMaster = GetMaster(OBJECT_SELF);
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object oParty = GetFirstFactionMember(OBJECT_SELF, TRUE);
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while(GetIsObjectValid(oItem))
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{
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ActionDoCommand (SendMessageToPC(oParty, GetName(oMaster)+"'s golem"+" picked up "+GetName(oItem)+" from "+GetName(oThing)+"."));
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ActionTakeItem(oItem,oThing);
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string iName = GetName(oItem);
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object oParty = GetFirstFactionMember(oMaster, TRUE);
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while (GetIsObjectValid(oParty))
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{
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// Check if it's a player character
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if (GetIsPC(oParty))
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{
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ActionDoCommand (SendMessageToPC(oParty, GetName(oMaster)+"'s golem"+" picked up "+GetName(oItem)+" from "+GetName(oThing)+"."));
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ActionTakeItem(oItem,oThing);
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}
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oParty = GetNextFactionMember(oMaster, TRUE);
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oItem = GetNextItemInInventory(oThing);
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}
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ActionDoCommand(AssignCommand(oThing,PlayAnimation(ANIMATION_PLACEABLE_CLOSE)));
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}
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}
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ActionDoCommand(AssignCommand(oThing,PlayAnimation(ANIMATION_PLACEABLE_CLOSE)));
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}
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}
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}
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} // else
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oThing = GetNextObjectInShape(SHAPE_SPHERE,60.0,lCenter,TRUE,OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_ITEM);
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