Added a convo node to get the gold your henchman picks up
ran the external compiler just in case, and it made new .ncs
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@@ -894,6 +894,16 @@ void bkRespondToHenchmenShout(object oShouter, int nShoutIndex, object oIntruder
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if(GetAssociateType(OBJECT_SELF) == ASSOCIATE_TYPE_HENCHMAN)
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{
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FireHenchman(GetMaster(), OBJECT_SELF);
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location lHome = GetLocation(GetObjectByTag("golemhome"));
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ClearAllActions();
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location lTarget = GetLocation(OBJECT_SELF);
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ActionCastFakeSpellAtObject(SPELL_MINOR_GLOBE_OF_INVULNERABILITY, OBJECT_SELF);
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DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3), lTarget, 5.0));
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DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_RED_20), lTarget, 30.0));
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AssignCommand(OBJECT_SELF, DelayCommand(6.1, JumpToLocation(lHome)));
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DelayCommand(5.9, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3), lHome, 5.0));
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DelayCommand(5.9, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_RED_20), lHome, 30.0));
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DestroyObject(OBJECT_SELF, 10.0);
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}
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}
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break;
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