Added a convo node to get the gold your henchman picks up

ran the external compiler just in case, and it made new .ncs
This commit is contained in:
EpicValor
2023-09-15 19:40:28 -05:00
parent a0d5f98f53
commit d8cc875ac4
24 changed files with 7187 additions and 6217 deletions

View File

@@ -894,6 +894,16 @@ void bkRespondToHenchmenShout(object oShouter, int nShoutIndex, object oIntruder
if(GetAssociateType(OBJECT_SELF) == ASSOCIATE_TYPE_HENCHMAN)
{
FireHenchman(GetMaster(), OBJECT_SELF);
location lHome = GetLocation(GetObjectByTag("golemhome"));
ClearAllActions();
location lTarget = GetLocation(OBJECT_SELF);
ActionCastFakeSpellAtObject(SPELL_MINOR_GLOBE_OF_INVULNERABILITY, OBJECT_SELF);
DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3), lTarget, 5.0));
DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_RED_20), lTarget, 30.0));
AssignCommand(OBJECT_SELF, DelayCommand(6.1, JumpToLocation(lHome)));
DelayCommand(5.9, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3), lHome, 5.0));
DelayCommand(5.9, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_RED_20), lHome, 30.0));
DestroyObject(OBJECT_SELF, 10.0);
}
}
break;