Added NPC to re-level or delete character

Modified npc pickup script to ignore quest item spawns.
This commit is contained in:
EpicValor
2023-12-14 23:02:17 -06:00
parent b59db83a72
commit d79d5b5ed3
29 changed files with 6453 additions and 33 deletions

View File

@@ -2,7 +2,15 @@
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Annihilus"
}
}
]
},
"Door List": {
"type": "list",
@@ -56,6 +64,14 @@
},
"WaypointList": {
"type": "list",
"value": []
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -6322,6 +6322,27 @@
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {