Added watering spots to desert areas

Adjusted some mob attributes/gear/creature items to suit their level.
This commit is contained in:
EpicValor
2023-10-06 01:29:27 -05:00
parent f26b1cff14
commit d79c0759a9
68 changed files with 45868 additions and 10480 deletions

View File

@@ -77,8 +77,11 @@ void rnd_tattoo(object oPC)
void rnd_clothes(object oPC)
{
int nNoble = GetLocalInt(OBJECT_SELF,"NOBLE");
int iKeepclothes = GetLocalInt(OBJECT_SELF,"RA_KEEPCLOTHES");
object oItem;
if (iKeepclothes == 1) return;
if (nNoble != 1)
{
//Randomizes Commoner's Clothing
@@ -118,8 +121,8 @@ void rnd_clothes(object oPC)
//DelayCommand(0.5f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
DelayCommand(0.5f, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
}
}
}
// Test VOID
//void main(){}