Added watering spots to desert areas
Adjusted some mob attributes/gear/creature items to suit their level.
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@@ -77,8 +77,11 @@ void rnd_tattoo(object oPC)
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void rnd_clothes(object oPC)
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{
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int nNoble = GetLocalInt(OBJECT_SELF,"NOBLE");
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int iKeepclothes = GetLocalInt(OBJECT_SELF,"RA_KEEPCLOTHES");
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object oItem;
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if (iKeepclothes == 1) return;
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if (nNoble != 1)
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{
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//Randomizes Commoner's Clothing
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@@ -118,8 +121,8 @@ void rnd_clothes(object oPC)
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//DelayCommand(0.5f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
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DelayCommand(0.5f, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
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}
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}
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}
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// Test VOID
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//void main(){}
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