Fixed bandit lair spawn waypoints

Remade the bandit shack interior
This commit is contained in:
EpicValor
2023-10-02 17:32:56 -05:00
parent b562cb2213
commit d7413e3880
199 changed files with 14399 additions and 1241 deletions

View File

@@ -0,0 +1,25 @@
//::///////////////////////////////////////////////
//:: Tyrant Fog Zombie Mist
//:: NW_S1_TyrantFog.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creatures entering the area around the zombie
must save or take 1 point of Constitution
damage.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
//#include "wm_include"
#include "prc_inc_spells"
void main()
{
//if (WildMagicOverride()) { return; }
//Declare and apply the AOE
effect eAOE = EffectAreaOfEffect(AOE_MOB_TYRANT_FOG);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100));
}