Fixed bandit lair spawn waypoints
Remade the bandit shack interior
This commit is contained in:
57
_module/nss/nw_s1_stink_a.nss
Normal file
57
_module/nss/nw_s1_stink_a.nss
Normal file
@@ -0,0 +1,57 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Stinking Cloud On Enter
|
||||
//:: NW_S1_Stink_A.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Those within the area of effect must make a
|
||||
fortitude save or be dazed.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 17, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject(); //Get the first object in the persistant area
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
|
||||
int nDC = 10 +nCONMod+ (nHD/2);
|
||||
|
||||
effect eStink = EffectDazed();
|
||||
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eLink = EffectLinkEffects(eMind, eStink);
|
||||
eLink = EffectLinkEffects(eLink, eDur);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
|
||||
|
||||
float fDelay;
|
||||
|
||||
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
||||
|
||||
if(MyPRCGetRacialType(oTarget) != RACIAL_TYPE_VERMIN)
|
||||
{
|
||||
if(GetIsEnemy(oTarget))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_STINKING_CLOUD));
|
||||
//Make a Fort Save
|
||||
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON))
|
||||
{
|
||||
fDelay = GetRandomDelay(0.25, 1.0);
|
||||
//Apply the VFX impact and linked effects
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user