Fixed bandit lair spawn waypoints
Remade the bandit shack interior
This commit is contained in:
50
_module/nss/nw_s1_pulsspore.nss
Normal file
50
_module/nss/nw_s1_pulsspore.nss
Normal file
@@ -0,0 +1,50 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Vrock Spores
|
||||
//:: NW_S1_PulsSpore
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
A wave of disease spreads out from the creature
|
||||
and infects all those within 10ft
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: Jan 8, 2002
|
||||
//:://////////////////////////////////////////////
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget;
|
||||
|
||||
float fDelay;
|
||||
effect eDisease;
|
||||
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
|
||||
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
|
||||
|
||||
//Get first target in spell area
|
||||
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(oNPC));
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
if(oTarget != oNPC)
|
||||
{
|
||||
if(!GetIsReactionTypeFriendly(oTarget))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_DISEASE));
|
||||
//Determine effect delay
|
||||
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
|
||||
eDisease = EffectDisease(DISEASE_SOLDIER_SHAKES);
|
||||
//Apply the VFX impact and effects
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDisease, oTarget));
|
||||
}
|
||||
}
|
||||
//Get next target in spell area
|
||||
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(oNPC));
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user