Fixed bandit lair spawn waypoints
Remade the bandit shack interior
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44
_module/nss/nw_s1_bltweb.nss
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44
_module/nss/nw_s1_bltweb.nss
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//::///////////////////////////////////////////////
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//:: Bolt: Web
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//:: NW_S1_BltWeb
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Glues a single target to the ground with
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sticky strands of webbing.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 28, 2002
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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//#include "wm_include"
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void main()
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{
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//if (WildMagicOverride()) { return; }
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//:: Declare major variables
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object oNPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nHD = GetHitDice(oNPC);
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int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
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int nDC = 10 +nCONMod+ (nHD/2);
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int nCount = 1 + (nHD /2);
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if (nCount == 0) { nCount = 1; }
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effect eVis = EffectVisualEffect(VFX_DUR_WEB);
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effect eStick = EffectEntangle();
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effect eLink = EffectLinkEffects(eVis, eStick);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_WEB));
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//Make a saving throw check
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if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget))
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{
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
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}
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}
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