Fixed bandit lair spawn waypoints
Remade the bandit shack interior
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35
_module/nss/nw_s1_auraprota.nss
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35
_module/nss/nw_s1_auraprota.nss
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//::///////////////////////////////////////////////
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//:: Aura of Protection: On Enter
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//:: NW_S1_AuraProtA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Acts as a double strength Magic Circle against
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evil and a Minor Globe for those friends in
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the area.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On:Jan 8, 2002, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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//#include "wm_include"
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void main()
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{
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//Declare major variables
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effect eProt = CreateProtectionFromAlignmentLink(ALIGNMENT_EVIL);
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effect eGlobe = EffectSpellLevelAbsorption(3, 0);
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effect eDur = EffectVisualEffect(VFX_DUR_GLOBE_MINOR);
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effect eLink = EffectLinkEffects(eProt, eGlobe);
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eLink = EffectLinkEffects(eLink, eDur);
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object oTarget = GetEnteringObject();
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//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
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//Faction Check
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if(GetIsFriend(oTarget, GetAreaOfEffectCreator()))
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{
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}
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}
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