I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
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_module/nss/x2_def_percept.nss
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_module/nss/x2_def_percept.nss
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//::///////////////////////////////////////////////
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//:: Name x2_def_percept
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default On Perception script
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: June 11/03
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//:://////////////////////////////////////////////
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void main()
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{
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ExecuteScript("nw_c2_default2", OBJECT_SELF);
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}
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