I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
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@@ -20,7 +20,7 @@ void main()
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// *
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//SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT);
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SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
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//SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
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SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
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//SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
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//SetCombatCondition(X0_COMBAT_FLAG_RANGED);
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//SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE);
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