I figured out why commoner types weren't using civilized animations

Most changes were due to that and other behaviors I wanted ambient npcs to do.
This commit is contained in:
EpicValor
2023-09-09 19:56:22 -05:00
parent 80bc1e0c92
commit c369af5071
119 changed files with 50579 additions and 4558 deletions

View File

@@ -20,7 +20,7 @@ void main()
// *
//SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT);
SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
//SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
//SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
//SetCombatCondition(X0_COMBAT_FLAG_RANGED);
//SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE);