I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
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@@ -81,7 +81,7 @@ void main()
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// * This will cause an NPC to use common animations it possesses,
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// * and use social ones to any other nearby friendly NPCs.
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// *
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//SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
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SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
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// * Same as above, except NPC will wander randomly around the
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// * area.
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@@ -245,7 +245,7 @@ void main()
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// * and those will be walked at night. (The standard waypoints
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// * will be walked during the day.)
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// * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag.
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WalkWayPoints();
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//WalkWayPoints();
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//* Create a small amount of treasure on the creature
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