I figured out why commoner types weren't using civilized animations

Most changes were due to that and other behaviors I wanted ambient npcs to do.
This commit is contained in:
EpicValor
2023-09-09 19:56:22 -05:00
parent 80bc1e0c92
commit c369af5071
119 changed files with 50579 additions and 4558 deletions

View File

@@ -81,7 +81,7 @@ void main()
// * This will cause an NPC to use common animations it possesses,
// * and use social ones to any other nearby friendly NPCs.
// *
//SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
// * Same as above, except NPC will wander randomly around the
// * area.
@@ -245,7 +245,7 @@ void main()
// * and those will be walked at night. (The standard waypoints
// * will be walked during the day.)
// * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag.
WalkWayPoints();
//WalkWayPoints();
//* Create a small amount of treasure on the creature