Script, drop, and aesthetic changes
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@@ -18,9 +18,16 @@ void main()
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// * Fire User Defined Event 1001 in the OnHeartbeat
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// *
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SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT);
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//SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT);
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SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
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SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
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SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
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SetCombatCondition(X0_COMBAT_FLAG_RANGED);
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SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE);
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WalkWayPoints();
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// ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** //
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//ExecuteScript("random_drop",OBJECT_SELF);
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DelayCommand(10.0, ExecuteScript("random_drop", OBJECT_SELF));
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}
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