Script, drop, and aesthetic changes
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@@ -126,7 +126,7 @@ void main()
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SetLocalObject(oArea, "DOA" +sTag, OBJECT_SELF);
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if(GetCurrentHitPoints(OBJECT_SELF) <= -10)
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if(GetCurrentHitPoints(OBJECT_SELF) <= -30)
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{
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SetDidDie(TRUE, OBJECT_SELF);
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SetHenchmanDying(OBJECT_SELF, FALSE);
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