Mostly npc script adjusments
and placeable tag changes
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@@ -53,10 +53,10 @@ void main()
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int nChair = 1;
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string sMyTagName = GetTag(OBJECT_SELF);
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string sSittableTagName = "Woodenbench";
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object oChair = GetRandomObjectByTag(sSittableTagName, 99.0);
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object oChair = GetRandomObjectByTag(sSittableTagName, 110.0);
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ActionMoveToObject (oChair, FALSE);
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ActionSit(oChair);
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}
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DelayCommand(GetRandomDelay(180.0, 240.0), ExecuteScript("npc_sit_woodenbe", OBJECT_SELF));
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DelayCommand(GetRandomDelay(200.0, 280.0), ExecuteScript("npc_sit_woodenbe", OBJECT_SELF));
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}
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