Mostly npc script adjusments
and placeable tag changes
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@@ -7,7 +7,7 @@ to an areacleanup script which cleans the area
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void main()
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{
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float cleanupdelay = 600.0; //if you change this it alters how long before
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float cleanupdelay = 300.0; //if you change this it alters how long before
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// the area cleans up, if you do change it INCLUDE THE DECIMAL, or it won't
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// work
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if(!GetIsPC(GetExitingObject()) ) {
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