quest, convo, mob, and spawn fixes
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@@ -17,8 +17,8 @@ void main()
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{
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//Behaviour config
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AddBehaviour( "+HEALSELF", 100 ); //heal self
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AddBehaviour( "+REGROUP", 40 ); //regroup
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AddBehaviour( "+FLANK", 20 ); //flank
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AddBehaviour( "+REGROUP", 20 ); //regroup
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AddBehaviour( "+FLANK", 30 ); //flank
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//AddBehaviour( "+AVOIDMELEE", 20 ); //avoid melee
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AddBehaviour( "+EVACAOE", 50 ); //evac AOEs
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//AddBehaviour( "+SUMMON", 60 ); //summon spells
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@@ -28,8 +28,8 @@ void main()
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AddBehaviour( "+DEFSELF", 20 ); //defend self
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AddBehaviour( "+GROUPENHANCE", 20 ); //enhance group
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AddBehaviour( "+ENHANCESING", 20 ); //enhance single
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AddBehaviour( "+ENHANCESELF", 20 ); //enhance self
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AddBehaviour( "+FEATENHANCE", 20 ); //enhance self via feats
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AddBehaviour( "+ENHANCESELF", 40 ); //enhance self
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AddBehaviour( "+FEATENHANCE", 40 ); //enhance self via feats
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AddBehaviour( "+DISPEL", 20 ); //dispel single
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AddBehaviour( "+DISPELAOE", 20 ); //dispel AOEs
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//AddBehaviour( "+DISMISSAL", 40 ); //dismiss summons
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@@ -66,13 +66,13 @@ void main()
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//SetReadyStatus();
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//set fastbuffer status, should always be left on
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SetIsFastBuffer( TRUE );
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SetIsFastBuffer( TRUE );
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//SetLocalInt( OBJECT_SELF, "#FASTBUFFER", 1 );
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//SetLocalInt( OBJECT_SELF, "#ACTIVE", 1 );
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//log starting location
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ExecuteScript( "no_scr_logspnloc", OBJECT_SELF );
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DelayCommand(2.0, ExecuteScript( "random_drop", OBJECT_SELF ));
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//log loaded melee weapons
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ExecuteScript( "no_scr_logeq", OBJECT_SELF );
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