Added missing NPC again, and modified trigger script
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@@ -7,7 +7,7 @@ object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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SetLocalInt (oPC, "DynConv_Waiting", 1);
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DeleteLocalInt (oPC, "DynConv_Waiting");
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SetCreatureTailType (CREATURE_TAIL_TYPE_NONE, oPC);
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SetPhenoType (PHENOTYPE_NORMAL, oPC);
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SetFootstepType (FOOTSTEP_TYPE_DEFAULT, oPC);
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