Added ambient npcs to 3 environs areas

This commit is contained in:
EpicValor
2023-11-21 23:00:36 -06:00
parent 906db1824e
commit 85d7aed0ea
44 changed files with 19930 additions and 100 deletions

21
_module/nss/farmhand5.nss Normal file
View File

@@ -0,0 +1,21 @@
#include "nw_i0_spells"
#include "NW_I0_GENERIC"
#include "x0_i0_anims"
void main()
{
object oActor;
oActor = OBJECT_SELF;
ActionDoCommand (AssignCommand(oActor, ActionForceMoveToObject(GetRandomObjectByTag("Wheat1", 190.0))));
ActionDoCommand (AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 60.0)));
ActionDoCommand (AssignCommand(oActor, ActionForceMoveToObject(GetRandomObjectByTag("Wheat3", 90.0))));
ActionDoCommand (AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 60.0)));
ActionDoCommand (AssignCommand(oActor, ActionForceMoveToObject(GetRandomObjectByTag("Wheat4", 190.0))));
ActionDoCommand (AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 60.0)));
ActionDoCommand (AssignCommand(oActor, ActionForceMoveToObject(GetRandomObjectByTag("ZEP_CE_CAR_003", 190.0), FALSE, 6.0f, 30.0f)));
ActionDoCommand (AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0, 3.0)));
ActionDoCommand (AssignCommand(oActor, ActionForceMoveToObject(GetRandomObjectByTag("Wheat2", 90.0))));
ActionDoCommand (AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 60.0)));
DelayCommand (359.5, ExecuteScript("farmhand5"));
}
//Strawberries PumpkinPatch Cabbage Vegetable1 Vegetable2