Added ambient npcs to 3 environs areas

This commit is contained in:
EpicValor
2023-11-21 23:00:36 -06:00
parent 906db1824e
commit 85d7aed0ea
44 changed files with 19930 additions and 100 deletions

View File

@@ -2,7 +2,15 @@
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@@ -32885,6 +32893,20 @@
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View File

@@ -2,7 +2,15 @@
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@@ -1946,6 +1954,181 @@
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"Comment": {
"type": "cexostring",
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},
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"type": "cexostring",
"value": "This is a waypoint that can be placed in an area to mark a spot that should be visited by NPCs (to give random walking around some direction). \r\n\r\nThis will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
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"Comment": {
"type": "cexostring",
"value": "This is a waypoint that can be placed in an area to mark a spot that should be visited by NPCs (to give random walking around some direction). \r\n\r\nThis will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
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},
{
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"Comment": {
"type": "cexostring",
"value": "This is a waypoint that can be placed in an area to mark a spot that should be visited by NPCs (to give random walking around some direction). \r\n\r\nThis will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
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"type": "cexostring",
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},
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"type": "cexostring",
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}
},
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"type": "cexostring",
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View File

@@ -2,7 +2,15 @@
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Battlefield\r\n"
}
}
]
},
"Door List": {
"type": "list",
@@ -2697,6 +2705,13 @@
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View File

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View File

@@ -23,6 +23,13 @@
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"value": "Bovine Pak v1.0\r\nhttp://www.wheel-of-time.com\r\n\r\nCreatures included:\r\n\r\n* Bison bison (common bison)\r\n* Bison antiquus (extinct megafauna bison from the Pleistocene \"Ice Age\")\r\n* Buffalo, three models (Cape Buffalo) \r\n* Buffalo calf (Cape Buffalo)\r\n* Angus Cow (Black and Brown)\r\n* Holstein Cow (Brown and Black/White)\r\n* \"Texas\" Longhorn Bull \r\n* \"Spanish\" Fighting Bull \r\n* Brahman Bull\r\n* Highland Bull\r\n* Rothe (Underdark Cow)\r\n\r\nPortraits included:\r\n\r\n* Calf\r\n* Bison\r\n* Bison Antiquus\r\n* Buffalo\r\n* Angus\r\n* Holstein\r\n* Brahman\r\n* Longhorn\r\n\r\nI tried to set up the stats according to the 3e rules for large herd animals, i.e. bison, etc. Correct any stat errors you see fit, or adjust them to your own specs. See the readme_bp.html that was included in the zip file, or go to our website to read the readme file for more information.\r\n\r\nI could not find a picture of a rothe, so if anyone knows of one, please let me know!\r\n\r\nEnjoy!\r\n-Finniksa"
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@@ -12327,6 +12334,55 @@
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