Moved PRC'd creature abilities from module to new top hak
Moved PRC'd creature abilities from module to new top hak.
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@@ -1,119 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Dragon Breath Fear
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//:: NW_S1_DragFear
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Calculates the proper DC Save for the
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breath weapon based on the HD of the dragon.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 9, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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//#include "wm_include"
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void main()
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{
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//if (WildMagicOverride()) { return; }
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//Declare major variables
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int nAge = GetHitDice(OBJECT_SELF);
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int nCount;
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int nDC;
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float fDelay;
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object oTarget;
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effect eBreath = EffectFrightened();
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effect eFear = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eLink = EffectLinkEffects(eBreath, eDur);
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eLink = EffectLinkEffects(eLink, eFear);
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//Determine the duration and save DC
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if (nAge <= 6) //Wyrmling
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{
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nDC = 13;
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nCount = 1;
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}
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else if (nAge >= 7 && nAge <= 9) //Very Young
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{
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nDC = 15;
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nCount = 2;
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}
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else if (nAge >= 10 && nAge <= 12) //Young
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{
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nDC = 17;
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nCount = 3;
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}
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else if (nAge >= 13 && nAge <= 15) //Juvenile
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{
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nDC = 19;
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nCount = 4;
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}
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else if (nAge >= 16 && nAge <= 18) //Young Adult
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{
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nDC = 21;
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nCount = 5;
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}
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else if (nAge >= 19 && nAge <= 21) //Adult
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{
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nDC = 24;
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nCount = 6;
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}
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else if (nAge >= 22 && nAge <= 24) //Mature Adult
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{
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nDC = 27;
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nCount = 7;
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}
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else if (nAge >= 25 && nAge <= 27) //Old
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{
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nDC = 28;
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nCount = 8;
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}
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else if (nAge >= 28 && nAge <= 30) //Very Old
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{
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nDC = 30;
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nCount = 9;
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}
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else if (nAge >= 31 && nAge <= 33) //Ancient
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{
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nDC = 32;
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nCount = 10;
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}
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else if (nAge >= 34 && nAge <= 37) //Wyrm
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{
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nDC = 34;
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nCount = 11;
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}
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else if (nAge > 37) //Great Wyrm
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{
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nDC = 37;
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nCount = 12;
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}
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PlayDragonBattleCry();
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oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE);
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//Get first target in spell area
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != OBJECT_SELF && !GetIsReactionTypeFriendly(oTarget))
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{
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nCount = GetScaledDuration(nCount, oTarget);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_DRAGON_BREATH_FEAR));
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//Determine the effect delay time
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fDelay = GetDistanceBetween(oTarget, OBJECT_SELF)/20;
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR, OBJECT_SELF, fDelay))
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{
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//Apply the VFX impact and effects
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)));
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}
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}
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//Get next target in spell area
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oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE);
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}
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}
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