Moved PRC'd creature abilities from module to new top hak
Moved PRC'd creature abilities from module to new top hak.
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@@ -1,73 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Bolt: Disease
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//:: NW_S1_BltDisease
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creature must make a ranged touch attack to infect
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the target with a disease. The disease used
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is chosen based upon the racial type of the
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caster.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 11 , 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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//#include "wm_include"
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void main()
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{
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//if (WildMagicOverride()) { return; }
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//:: Declare major variables
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object oNPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nHD = GetHitDice(oNPC);
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int nRacial = MyPRCGetRacialType(oNPC);
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int nDisease;
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DISEASE));
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//Here we use the racial type of the attacker to select an
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//appropriate disease.
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switch (nRacial)
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{
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case RACIAL_TYPE_VERMIN:
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nDisease = DISEASE_VERMIN_MADNESS;
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break;
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case RACIAL_TYPE_UNDEAD:
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nDisease = DISEASE_FILTH_FEVER;
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break;
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case RACIAL_TYPE_OUTSIDER:
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if(GetTag(oNPC) == "NW_SLAADRED")
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{
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nDisease = DISEASE_RED_SLAAD_EGGS;
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}
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else
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{
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nDisease = DISEASE_DEMON_FEVER;
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}
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break;
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case RACIAL_TYPE_MAGICAL_BEAST:
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nDisease = DISEASE_SOLDIER_SHAKES;
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break;
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case RACIAL_TYPE_ABERRATION:
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nDisease = DISEASE_BLINDING_SICKNESS;
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break;
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default:
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nDisease = DISEASE_SOLDIER_SHAKES;
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break;
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}
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//Assign effect and chosen disease
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effect eBolt = EffectDisease(nDisease);
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//Make the ranged touch attack.
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if (TouchAttackRanged(oTarget))
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{
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget);
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}
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}
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