Moved PRC'd creature abilities from module to new top hak
Moved PRC'd creature abilities from module to new top hak.
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67
_content/hak/aantioch_top/nw_s1_mephsteam.nss
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67
_content/hak/aantioch_top/nw_s1_mephsteam.nss
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//::///////////////////////////////////////////////
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//:: Steam Mephit Breath
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//:: NW_S1_MephSteam
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Steam Mephit shoots out a bolt of steam
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that causes 1d4 damage and reduces AC by 4
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and Attack by 2
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This should be a cone - Jaysyn
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 11, 2001
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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//#include "wm_include"
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void main()
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{
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//if (WildMagicOverride()) { return; }
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//:: Declare major variables
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object oNPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nHD = GetHitDice(oNPC);
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int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
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int nDC = 10 +nCONMod+ (nHD/2);
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int nDamage = d4();
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effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
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effect eBolt, eAttack, eAC;
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE);
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//Make a ranged touch attack
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int nTouch = TouchAttackRanged(oTarget);
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if(nDamage == 0) {nTouch = 0;}
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if(nTouch > 0)
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{
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if(nTouch == 2)
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{
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nDamage *= 2;
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}
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MEPHIT_STEAM_BREATH));
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//Set damage, AC mod and attack mod effects
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eBolt = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
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eAC = EffectACDecrease(4);
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eAttack = EffectAttackDecrease(2);
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effect eLink = EffectLinkEffects(eAC, eAttack);
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eLink = EffectLinkEffects(eLink, eDur);
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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