Moved PRC'd creature abilities from module to new top hak
Moved PRC'd creature abilities from module to new top hak.
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66
_content/hak/aantioch_top/nw_s1_howlstun.nss
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66
_content/hak/aantioch_top/nw_s1_howlstun.nss
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//::///////////////////////////////////////////////
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//:: Howl: Stun
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//:: NW_S1_HowlStun
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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A howl emanates from the creature which affects
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all within 10ft unless they make a save.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 14, 2000
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//:://////////////////////////////////////////////
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//#include "wm_include"
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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void main()
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{
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//if (WildMagicOverride()) { return; }
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//:: Declare major variables
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object oNPC = OBJECT_SELF;
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object oTarget;
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int nHD = GetHitDice(oNPC);
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int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
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int nDC = 10 +nCHAMod+ (nHD/4);
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int nDuration = 1 + (nHD/4);
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float fDelay;
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effect eVis = EffectVisualEffect(VFX_IMP_STUN);
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effect eHowl = EffectStunned();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND);
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effect eLink = EffectLinkEffects(eHowl, eDur);
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eLink = EffectLinkEffects(eLink, eDur2);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
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//Get first target in spell area
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC));
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while(GetIsObjectValid(oTarget))
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{
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if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC)
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{
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fDelay = GetDistanceToObject(oTarget)/10;
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nDuration = GetScaledDuration(nDuration , oTarget);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_STUN));
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//Make a saving throw check
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if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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//Apply the VFX impact and effects
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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//Get next target in spell area
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC));
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}
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}
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