Moved PRC'd creature abilities from module to new top hak
Moved PRC'd creature abilities from module to new top hak.
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45
_content/hak/aantioch_top/nw_s1_dragfeara.nss
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45
_content/hak/aantioch_top/nw_s1_dragfeara.nss
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//::///////////////////////////////////////////////
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//:: Aura of Fear On Enter
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//:: NW_S1_DragFearA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura of the creature the player
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must make a will save or be struck with fear because
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of the creatures presence.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 25, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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//#include "wm_include"
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#include "prc_inc_spells"
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void main()
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{
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//Declare major variables
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object oTarget = GetEnteringObject();
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//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
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effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
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effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eFear = EffectFrightened();
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effect eLink = EffectLinkEffects(eFear, eDur);
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eLink = EffectLinkEffects(eLink, eDur2);
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int nHD = GetHitDice(GetAreaOfEffectCreator());
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int nDC = 10 + GetHitDice(GetAreaOfEffectCreator())/3;
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int nDuration = GetScaledDuration(nHD, oTarget);
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if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR));
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
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{
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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