hopefully fixed the no death panel problem
The rest were creature and area changes I got around to doing
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@@ -9,5 +9,5 @@
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void main()
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{
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ExecuteScript("prc_ondeath", OBJECT_SELF);
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//ExecuteScript("_ondeath", OBJECT_SELF);
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ExecuteScript("_ondeath", OBJECT_SELF);
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}
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