Modified some areas, items, creatures
Added a forge to make a weapon into another weapon of a different base type.
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5
_module/nss/unlockforge.nss
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5
_module/nss/unlockforge.nss
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void main()
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{
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object oForge = GetNearestObjectByTag("WeaponForge", OBJECT_SELF, 1);
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ActionUnlockObject (oForge);
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}
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