Modified some areas, items, creatures
Added a forge to make a weapon into another weapon of a different base type.
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4
_module/nss/lockforge.nss
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4
_module/nss/lockforge.nss
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@@ -0,0 +1,4 @@
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void main()
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{
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DelayCommand (30.0, ActionLockObject (OBJECT_SELF));
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}
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