Updated henchman inventory
turned off their combat one-liners and added treasure script to destroy itself 30s after closing
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5
_module/nss/onclosetreasure.nss
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5
_module/nss/onclosetreasure.nss
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@@ -0,0 +1,5 @@
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void main()
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{
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DelayCommand( 30.0, DestroyObject(OBJECT_SELF));
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}
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