Updated henchman inventory
turned off their combat one-liners and added treasure script to destroy itself 30s after closing
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@@ -10,5 +10,5 @@ void main()
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{
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ExecuteScript("prc_onmodload", OBJECT_SELF);
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ExecuteScript("x2_mod_def_load", OBJECT_SELF);
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SetMaxHenchmen(3);
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SetMaxHenchmen(2);
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}
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