Updated henchman inventory

turned off their combat one-liners
and added treasure script to destroy itself 30s after closing
This commit is contained in:
EpicValor
2023-09-14 18:46:27 -05:00
parent 73e6fc3e79
commit 70cd1ac3e2
23 changed files with 485 additions and 920 deletions

View File

@@ -126,7 +126,7 @@ void main()
SetLocalObject(oArea, "DOA" +sTag, OBJECT_SELF);
if(GetCurrentHitPoints(OBJECT_SELF) <= -30)
if(GetCurrentHitPoints(OBJECT_SELF) <= -10)
{
SetDidDie(TRUE, OBJECT_SELF);
SetHenchmanDying(OBJECT_SELF, FALSE);
@@ -242,7 +242,7 @@ void HenchmanBleed(object oHench = OBJECT_SELF)
}
return;
}
else if(GetLocalInt(oArea, "nCHP" +sTag) <= -10)
else if(GetLocalInt(oArea, "nCHP" +sTag) <= -20)
{
SetDidDie(TRUE, oHench);
SetHenchmanDying(oHench, FALSE);