Updated henchman inventory
turned off their combat one-liners and added treasure script to destroy itself 30s after closing
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@@ -126,7 +126,7 @@ void main()
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SetLocalObject(oArea, "DOA" +sTag, OBJECT_SELF);
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if(GetCurrentHitPoints(OBJECT_SELF) <= -30)
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if(GetCurrentHitPoints(OBJECT_SELF) <= -10)
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{
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SetDidDie(TRUE, OBJECT_SELF);
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SetHenchmanDying(OBJECT_SELF, FALSE);
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@@ -242,7 +242,7 @@ void HenchmanBleed(object oHench = OBJECT_SELF)
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}
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return;
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}
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else if(GetLocalInt(oArea, "nCHP" +sTag) <= -10)
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else if(GetLocalInt(oArea, "nCHP" +sTag) <= -20)
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{
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SetDidDie(TRUE, oHench);
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SetHenchmanDying(oHench, FALSE);
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