fixed broken xp

This commit is contained in:
EpicValor
2023-08-29 01:07:43 -05:00
parent f891d19fd5
commit 651c3c24e5
22 changed files with 16 additions and 106 deletions

View File

@@ -1,4 +1,4 @@
#include "nw_i0_generic"
#include "nw_i0_generic"
@@ -9,10 +9,10 @@ int iDouble_EXP = FALSE; // Set to TRUE enables seeing first the PW
// experience followed by Bioware experience.
// This is useful to compare values.
float Experience_Slider = 0.30;// This is the percentage that can be adjusted.
float Experience_Slider = 0.20;// This is the percentage that can be adjusted.
// This value matches the Bioware slider.
float Exp_Level_Cap = 3000.0; // This is the basic CR cap.
float Exp_Level_Cap = 20.0; // This is the basic CR cap.
int iBoss_Cap_Method = 2; // These are mode sets for how bosses are handled
// Mode 1: The CR of the boss is modified.
@@ -22,13 +22,13 @@ int iBoss_Cap_Method = 2; // These are mode sets for how bosses are handle
// Mode 3: The CR of the boss is modified.
// The exp cap is raised by the mod.
float Lower_Exponent = 0.50; // This is the exponent that defines how exp
float Lower_Exponent = 1.15; // This is the exponent that defines how exp
// drops off when the CR is lower than player.
float Higher_Exponent = 0.50; // This is the exponent that defines how exp
float Higher_Exponent = 1.15; // This is the exponent that defines how exp
// increases whent he CR is higher than player.
float Party_Proximity = 160.0; // The distance a party member must be to get a
float Party_Proximity = 150.0; // The distance a party member must be to get a
// share of the experience.
float Leveling_Exponent = 1.08;// This exponent defines how fast the exponent is