mob balance changes, area changes
added flavor npcs in some areas that had none.
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91
_module/nss/x2_def_spawnwwp.nss
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91
_module/nss/x2_def_spawnwwp.nss
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//::///////////////////////////////////////////////
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//:: Name x2_def_spawn
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default On Spawn script
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2003-07-28: Georg Zoeller:
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If you set a ninteger on the creature named
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"X2_USERDEFINED_ONSPAWN_EVENTS"
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The creature will fire a pre and a post-spawn
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event on itself, depending on the value of that
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variable
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1 - Fire Userdefined Event 1510 (pre spawn)
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2 - Fire Userdefined Event 1511 (post spawn)
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3 - Fire both events
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2007-12-31: Deva Winblood
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Modified to look for X3_HORSE_OWNER_TAG and if
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it is defined look for an NPC with that tag
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nearby or in the module (checks near first).
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It will make that NPC this horse's master.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner, Georg Zoeller
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//:: Created On: June 11/03
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//:://////////////////////////////////////////////
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const int EVENT_USER_DEFINED_PRESPAWN = 1510;
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const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
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#include "x0_i0_walkway"
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#include "x2_inc_switches"
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void main()
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{
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string sTag;
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object oNPC;
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// User defined OnSpawn event requested?
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int nSpecEvent = GetLocalInt(OBJECT_SELF,"X2_USERDEFINED_ONSPAWN_EVENTS");
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// Pre Spawn Event requested
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if (nSpecEvent == 1 || nSpecEvent == 3 )
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{
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SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN ));
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}
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sTag=GetLocalString(OBJECT_SELF,"X3_HORSE_OWNER_TAG");
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if (GetStringLength(sTag)>0)
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{ // look for master
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oNPC=GetNearestObjectByTag(sTag);
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if (GetIsObjectValid(oNPC)&&GetObjectType(oNPC)==OBJECT_TYPE_CREATURE)
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{ // master found
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AddHenchman(oNPC);
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} // master found
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else
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{ // look in module
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oNPC=GetObjectByTag(sTag);
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if (GetIsObjectValid(oNPC)&&GetObjectType(oNPC)==OBJECT_TYPE_CREATURE)
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{ // master found
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AddHenchman(oNPC);
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} // master found
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else
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{ // master does not exist - remove X3_HORSE_OWNER_TAG
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DeleteLocalString(OBJECT_SELF,"X3_HORSE_OWNER_TAG");
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} // master does not exist - remove X3_HORSE_OWNER_TAG
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} // look in module
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} // look for master
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/* Fix for the new golems to reduce their number of attacks */
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int nNumber = GetLocalInt(OBJECT_SELF,CREATURE_VAR_NUMBER_OF_ATTACKS);
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if (nNumber >0 )
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{
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SetBaseAttackBonus(nNumber);
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}
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// Execute default OnSpawn script.
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ExecuteScript("nw_c2_default9", OBJECT_SELF);
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//Post Spawn event requeste
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if (nSpecEvent == 2 || nSpecEvent == 3)
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{
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SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_POSTSPAWN));
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}
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WalkWayPoints();
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}
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