Cleaned up and enhanced badlands area
jaysyn got the rumormill convo working updated all the npcs that use it
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@@ -71,10 +71,10 @@ void main()
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//This will play Ambient Animations until the NPC sees an enemy or is cleared.
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//NOTE that these animations will play automatically for Encounter Creatures.
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SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
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//SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
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// Interacts with placeables + More civilized actions. See Readme.
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SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
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//SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
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// Will use random voicechats during animations, if Civilized
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// NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME.
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