Cleaned up and enhanced badlands area
jaysyn got the rumormill convo working updated all the npcs that use it
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@@ -67,7 +67,7 @@ void main()
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//SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION);
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//SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
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//SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
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SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
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//This will play Ambient Animations until the NPC sees an enemy or is cleared.
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//NOTE that these animations will play automatically for Encounter Creatures.
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@@ -102,7 +102,7 @@ void main()
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SetLocalInt(OBJECT_SELF, "iDialogue", Random(10) + 1);
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SetLocalInt(OBJECT_SELF, "iRumor", Random(60) + 1);
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SetLocalInt(OBJECT_SELF, "iRumor", Random(13) + 1);
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SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to.
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WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0)
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