Script fixes, additions, and area changes
This commit is contained in:
parent
b3a5e77663
commit
430f3102d9
_module
are
gic
git
aantiochtemple.git.jsonbattlefield.git.jsondeathknightscryp.git.jsondragontunnels.git.jsondrowdungeon.git.jsonred_haunthills_2.git.jsonriftabyss003.git.jsonriftcelestial003.git.jsonsarumcitymain.git.jsonskavenlair.git.jsonsoulreaverscrypt.git.jsontempleofcyric.git.jsonwestmtroad1.git.json
ifo
itp
ncs
69_hen_death.ncs_on_cliententer.ncs_oncliententer.ncs_ondeath.ncsemote_rod_give.ncsghostvfx.ncshif_onplayerdeat.ncsnpc_sit_chair.ncsnpc_sit_stay.ncsnpc_sit_woodenbe.ncsnw_c2_def9nomove.ncsnw_c2_default6.ncsnw_c2_default9gh.ncsnw_c2_default9si.ncsnw_c2_highai.ncsnw_o0_dying.ncson_sit_bench_2.ncsprc_pwonspawn.ncsrandom_drop.ncsre_common_blkd.ncsre_common_spawn.ncsre_comspawn_sitb.ncsre_comspawn_sitc.ncsre_comspawn_sits.ncsrnd_rumor_cv.ncs
nss
_on_cliententer.nss_oncliententer.nss_ondeath.nssemote_rod_give.nsshif_onplayerdeat.nssnpc_sit_chair.nssnpc_sit_stay.nssnpc_sit_woodenbe.nssnw_c2_highai.nssnw_o0_dying.nssprc_pwonspawn.nssre_common_spawn.nssre_comspawn_sitb.nssre_comspawn_sitc.nssre_comspawn_sits.nssrnd_rumor_cv.nss
utc
OrderMember001.utc.jsonOrderMember002.utc.jsonOrderMember003.utc.jsonOrderMember004.utc.jsonOrderMember005.utc.jsonOrderMember006.utc.jsoncitynoble.utc.jsoncommale001.utc.jsonfemalecommoner.utc.jsonfemalenoble.utc.jsonfemalepeasant.utc.jsongolemcleric.utc.jsongolemfighter.utc.jsongolemrogue.utc.jsonorcshaman.utc.jsonordermember.utc.jsonpatron.utc.jsonpeasant.utc.jsonrednusorcshama.utc.jsonskeletonmage.utc.jsonslumresident.utc.jsonslumresident001.utc.jsonslumresident002.utc.jsonvampire002.utc.jsonvampire004.utc.json
ute
abyss_lord.ute.jsonbebilith.ute.jsonbebilith002.ute.jsoncelest_lord.ute.jsondeathknightspawn.ute.jsonhillbandit.ute.jsonhillbandit001.ute.jsonsoulreaverspawn.ute.jsonwater_spirit.ute.json
utp
_release
@ -4891,7 +4891,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 154
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"value": 155
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},
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"Width": {
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"type": "int",
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@ -2913,7 +2913,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 38
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"value": 39
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},
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"Width": {
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"type": "int",
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@ -7901,7 +7901,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 23
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"value": 24
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},
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"Width": {
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"type": "int",
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@ -3484,7 +3484,7 @@
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},
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"Tile_ID": {
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"type": "int",
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"value": 55
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"value": 159
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},
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"Tile_MainLight1": {
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"type": "byte",
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@ -3496,7 +3496,7 @@
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},
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"Tile_Orientation": {
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"type": "int",
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"value": 0
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"value": 3
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},
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"Tile_SrcLight1": {
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"type": "byte",
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@ -3527,7 +3527,7 @@
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},
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"Tile_ID": {
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"type": "int",
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"value": 56
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"value": 159
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},
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"Tile_MainLight1": {
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"type": "byte",
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@ -3539,7 +3539,7 @@
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},
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"Tile_Orientation": {
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"type": "int",
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"value": 0
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"value": 3
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},
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"Tile_SrcLight1": {
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"type": "byte",
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@ -3570,7 +3570,7 @@
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},
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"Tile_ID": {
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"type": "int",
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"value": 146
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"value": 44
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},
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"Tile_MainLight1": {
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"type": "byte",
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@ -3582,7 +3582,7 @@
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},
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"Tile_Orientation": {
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"type": "int",
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"value": 1
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"value": 0
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},
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"Tile_SrcLight1": {
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"type": "byte",
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@ -4301,7 +4301,7 @@
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},
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"Tile_ID": {
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"type": "int",
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"value": 56
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"value": 159
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},
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"Tile_MainLight1": {
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"type": "byte",
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@ -4313,7 +4313,7 @@
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},
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"Tile_Orientation": {
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"type": "int",
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"value": 3
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"value": 2
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},
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"Tile_SrcLight1": {
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"type": "byte",
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@ -4387,7 +4387,7 @@
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},
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"Tile_ID": {
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"type": "int",
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"value": 146
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"value": 159
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},
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"Tile_MainLight1": {
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"type": "byte",
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@ -4399,7 +4399,7 @@
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},
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"Tile_Orientation": {
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"type": "int",
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"value": 2
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"value": 1
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},
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"Tile_SrcLight1": {
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"type": "byte",
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@ -5118,7 +5118,7 @@
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},
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"Tile_ID": {
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"type": "int",
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"value": 55
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"value": 159
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},
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"Tile_MainLight1": {
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"type": "byte",
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@ -5130,7 +5130,7 @@
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},
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"Tile_Orientation": {
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"type": "int",
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"value": 3
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"value": 2
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},
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"Tile_SrcLight1": {
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"type": "byte",
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@ -5161,7 +5161,7 @@
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},
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"Tile_ID": {
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"type": "int",
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"value": 270
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"value": 44
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},
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"Tile_MainLight1": {
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"type": "byte",
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@ -5173,7 +5173,7 @@
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},
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"Tile_Orientation": {
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"type": "int",
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"value": 3
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"value": 0
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},
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"Tile_SrcLight1": {
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"type": "byte",
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@ -5204,7 +5204,7 @@
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},
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"Tile_ID": {
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"type": "int",
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"value": 146
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"value": 159
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},
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"Tile_MainLight1": {
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"type": "byte",
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@ -5216,7 +5216,7 @@
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},
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"Tile_Orientation": {
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"type": "int",
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"value": 3
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"value": 2
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},
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"Tile_SrcLight1": {
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"type": "byte",
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@ -5978,7 +5978,7 @@
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},
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"Tile_ID": {
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"type": "int",
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"value": 271
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"value": 44
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},
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"Tile_MainLight1": {
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"type": "byte",
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@ -6021,7 +6021,7 @@
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},
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"Tile_ID": {
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"type": "int",
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"value": 271
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"value": 159
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},
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"Tile_MainLight1": {
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"type": "byte",
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@ -6033,7 +6033,7 @@
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},
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"Tile_Orientation": {
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"type": "int",
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"value": 2
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"value": 1
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},
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"Tile_SrcLight1": {
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"type": "byte",
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@ -15684,7 +15684,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 191
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"value": 193
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},
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"Width": {
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"type": "int",
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@ -332,17 +332,6 @@
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"value": 1
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}
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},
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{
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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},
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{
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"__struct_id": 6,
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"Comment": {
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File diff suppressed because it is too large
Load Diff
@ -14894,134 +14894,6 @@
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"value": 1.500009536743164
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}
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},
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{
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"__struct_id": 6,
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"Active": {
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"type": "byte",
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"value": 1
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},
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"Continuous": {
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"type": "byte",
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"value": 1
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},
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"Elevation": {
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"type": "float",
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"value": 1.5
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},
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"GeneratedType": {
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"type": "dword",
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"value": 0
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},
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"Hours": {
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"type": "dword",
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"value": 0
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},
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"Interval": {
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"type": "dword",
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"value": 5000
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},
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"IntervalVrtn": {
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"type": "dword",
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"value": 5000
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},
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"LocName": {
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"type": "cexolocstring",
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"value": {
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"0": "Coughs Men"
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}
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},
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"Looping": {
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"type": "byte",
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"value": 0
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},
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"MaxDistance": {
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"type": "float",
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"value": 10.0
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},
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"MinDistance": {
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"type": "float",
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"value": 1.0
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},
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"PitchVariation": {
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"type": "float",
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"value": 0.2000000029802322
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},
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"Positional": {
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"type": "byte",
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"value": 0
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},
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"Priority": {
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"type": "byte",
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"value": 19
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},
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"Random": {
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"type": "byte",
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"value": 1
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},
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"RandomPosition": {
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"type": "byte",
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"value": 0
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},
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"RandomRangeX": {
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"type": "float",
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"value": 10.0
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},
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"RandomRangeY": {
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"type": "float",
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"value": 10.0
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},
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"Sounds": {
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"type": "list",
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"value": [
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{
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"__struct_id": 0,
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"Sound": {
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"type": "resref",
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"value": "as_pl_coughm2"
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}
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},
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{
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"__struct_id": 0,
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"Sound": {
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"type": "resref",
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"value": "as_pl_coughm3"
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}
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}
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]
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},
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"Tag": {
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"type": "cexostring",
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"value": "CoughsMen"
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},
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"TemplateResRef": {
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"type": "resref",
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"value": "coughsmen001"
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},
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"Times": {
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"type": "byte",
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"value": 3
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},
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"Volume": {
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"type": "byte",
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"value": 127
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},
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"VolumeVrtn": {
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"type": "byte",
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"value": 37
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},
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"XPosition": {
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"type": "float",
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"value": 18.43551063537598
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},
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"YPosition": {
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"type": "float",
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"value": 13.65278244018555
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},
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"ZPosition": {
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"type": "float",
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"value": 1.499999523162842
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}
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},
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{
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"__struct_id": 6,
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"Active": {
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},
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"Volume": {
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"type": "byte",
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"value": 127
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"value": 63
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},
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"VolumeVrtn": {
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"type": "byte",
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"__struct_id": 2,
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"Orientation": {
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"type": "float",
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"value": -1.963491797447205
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"value": -1.963491559028626
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},
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"X": {
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"type": "float",
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},
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"CR": {
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"type": "float",
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"value": 91.0
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"value": 92.0
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},
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"ResRef": {
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"type": "resref",
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"__struct_id": 2,
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"Orientation": {
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"type": "float",
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"value": -0.3926977813243866
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"value": -0.3926977217197418
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},
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"X": {
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"type": "float",
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@ -2480,7 +2480,7 @@
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},
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"CR": {
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"type": "float",
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"value": 33.0
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"value": 34.0
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},
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"ResRef": {
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"type": "resref",
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"__struct_id": 2,
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"Orientation": {
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"type": "float",
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"value": -2.724340677261353
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"value": -2.724340200424194
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},
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"X": {
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"type": "float",
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"__struct_id": 2,
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"Orientation": {
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"type": "float",
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"value": 1.791684865951538
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"value": 1.791684627532959
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},
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"X": {
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"type": "float",
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},
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"CR": {
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"type": "float",
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"value": 32.0
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"value": 33.0
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},
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"ResRef": {
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"type": "resref",
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},
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"Tag": {
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"type": "cexostring",
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"value": "skelmage001"
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"value": "skeletonmage"
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},
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"TemplateResRef": {
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"type": "resref",
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},
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"Tag": {
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"type": "cexostring",
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"value": "skelmage001"
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"value": "skeletonmage"
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},
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"TemplateResRef": {
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"type": "resref",
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},
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"Tag": {
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"type": "cexostring",
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"value": "skelmage001"
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"value": "skeletonmage"
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},
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"TemplateResRef": {
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"type": "resref",
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},
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"Tag": {
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"type": "cexostring",
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"value": "skelmage001"
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"value": "skeletonmage"
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},
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"TemplateResRef": {
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"type": "resref",
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},
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"Tag": {
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"type": "cexostring",
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"value": "skelmage001"
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"value": "skeletonmage"
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},
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"TemplateResRef": {
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"type": "resref",
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},
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"Tag": {
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"type": "cexostring",
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"value": "skelmage001"
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"value": "skeletonmage"
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},
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"TemplateResRef": {
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"type": "resref",
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},
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"Tag": {
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"type": "cexostring",
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"value": "skelmage001"
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"value": "skeletonmage"
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},
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"TemplateResRef": {
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"type": "resref",
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},
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"Tag": {
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"type": "cexostring",
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"value": "skelmage001"
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"value": "skeletonmage"
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},
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"TemplateResRef": {
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"type": "resref",
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},
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"Tag": {
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"type": "cexostring",
|
||||
"value": "skelmage001"
|
||||
"value": "skeletonmage"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
|
@ -75,7 +75,7 @@
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 298.0
|
||||
"value": 299.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
|
@ -75,7 +75,7 @@
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 406.0
|
||||
"value": 407.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -512,7 +512,7 @@
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 10.0
|
||||
"value": 11.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
|
@ -518,7 +518,7 @@
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 150.0
|
||||
"value": 33.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
@ -684,7 +684,7 @@
|
||||
"__struct_id": 2,
|
||||
"Orientation": {
|
||||
"type": "float",
|
||||
"value": 3.117040395736694
|
||||
"value": 3.117039918899536
|
||||
},
|
||||
"X": {
|
||||
"type": "float",
|
||||
|
@ -463,7 +463,7 @@
|
||||
"__struct_id": 2,
|
||||
"Orientation": {
|
||||
"type": "float",
|
||||
"value": 3.141584396362305
|
||||
"value": 3.141583919525147
|
||||
},
|
||||
"X": {
|
||||
"type": "float",
|
||||
|
@ -793,7 +793,7 @@
|
||||
"__struct_id": 2,
|
||||
"Orientation": {
|
||||
"type": "float",
|
||||
"value": -0.8590264320373535
|
||||
"value": -0.8590263724327087
|
||||
},
|
||||
"X": {
|
||||
"type": "float",
|
||||
|
@ -4417,7 +4417,7 @@
|
||||
},
|
||||
"Mod_Entry_Dir_Y": {
|
||||
"type": "float",
|
||||
"value": 4.331257628109597e-007
|
||||
"value": 6.715443419125222e-007
|
||||
},
|
||||
"Mod_Entry_X": {
|
||||
"type": "float",
|
||||
@ -5507,6 +5507,66 @@
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "PRC_MULTISUMMON"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "PRC_ON_ENTER_RESTORE_APPEARANCE"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "PRC_PW_DEATH_TRACKING"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "PRC_PW_SPELL_TRACKING"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@ -7319,7 +7319,7 @@
|
||||
"__struct_id": 0,
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 18.0
|
||||
"value": 25.0
|
||||
},
|
||||
"FACTION": {
|
||||
"type": "cexostring",
|
||||
@ -7509,13 +7509,13 @@
|
||||
"type": "cexostring",
|
||||
"value": "Hostile"
|
||||
},
|
||||
"NAME": {
|
||||
"type": "cexostring",
|
||||
"value": "Skeleton Mage"
|
||||
},
|
||||
"RESREF": {
|
||||
"type": "resref",
|
||||
"value": "skelmage001"
|
||||
},
|
||||
"STRREF": {
|
||||
"type": "dword",
|
||||
"value": 12702
|
||||
"value": "skeletonmage"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -1343,6 +1343,28 @@
|
||||
"type": "resref",
|
||||
"value": "asg_researchdesk"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"NAME": {
|
||||
"type": "cexostring",
|
||||
"value": "Stone Fence"
|
||||
},
|
||||
"RESREF": {
|
||||
"type": "resref",
|
||||
"value": "stonefence"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"NAME": {
|
||||
"type": "cexostring",
|
||||
"value": "Stone Fence Post"
|
||||
},
|
||||
"RESREF": {
|
||||
"type": "resref",
|
||||
"value": "stonefencepost"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
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BIN
_module/ncs/nw_c2_highai.ncs
Normal file
BIN
_module/ncs/nw_c2_highai.ncs
Normal file
Binary file not shown.
BIN
_module/ncs/nw_o0_dying.ncs
Normal file
BIN
_module/ncs/nw_o0_dying.ncs
Normal file
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Binary file not shown.
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BIN
_module/ncs/re_comspawn_sitb.ncs
Normal file
BIN
_module/ncs/re_comspawn_sitb.ncs
Normal file
Binary file not shown.
BIN
_module/ncs/re_comspawn_sitc.ncs
Normal file
BIN
_module/ncs/re_comspawn_sitc.ncs
Normal file
Binary file not shown.
BIN
_module/ncs/re_comspawn_sits.ncs
Normal file
BIN
_module/ncs/re_comspawn_sits.ncs
Normal file
Binary file not shown.
Binary file not shown.
@ -17,6 +17,10 @@ object oPC = GetEnteringObject();
|
||||
{
|
||||
effect eKill = EffectDeath(TRUE);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT,eKill,oPC);
|
||||
|
||||
ExecuteScript("lose_xp_quest_oc",oPC);
|
||||
DelayCommand(1.75, PopUpDeathGUIPanel(oPC, FALSE, TRUE));
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ SendMessageToPC(oPC,"User Details Recorded");
|
||||
if(nInt==1)
|
||||
{
|
||||
ExecuteScript("lose_xp_quest_oc",oPC);
|
||||
DelayCommand(1.75, PopUpDeathGUIPanel(oPC, FALSE, TRUE));
|
||||
//DelayCommand(1.75, PopUpDeathGUIPanel(oPC, FALSE, TRUE));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,50 +1,10 @@
|
||||
void Stolen(object oPlayer)
|
||||
{
|
||||
object oStolen = GetFirstItemInInventory(oPlayer);
|
||||
while (oStolen != OBJECT_INVALID)
|
||||
{
|
||||
if (GetStolenFlag(oStolen) == TRUE)
|
||||
{
|
||||
SetDroppableFlag(oStolen,TRUE);
|
||||
}
|
||||
oStolen = GetNextItemInInventory(oPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
void Skull(object oPlayer)
|
||||
{
|
||||
object oPlayer = GetLastPlayerDied();
|
||||
object oArea = GetArea(oPlayer);
|
||||
vector vDead= GetPosition(oPlayer);
|
||||
float fFace = GetFacing(oPlayer);
|
||||
|
||||
vector vNew;
|
||||
vNew.x=vDead.x+1.0;
|
||||
vNew.y=vDead.y+1.0;
|
||||
vNew.z=vDead.z;
|
||||
object oItem = GetItemPossessedBy(oPlayer, "skullball");
|
||||
if (GetIsObjectValid(oItem))
|
||||
{
|
||||
DestroyObject(oItem);
|
||||
location lLoc = Location( oArea, vNew, fFace);
|
||||
CreateObject(OBJECT_TYPE_ITEM,"skullball", lLoc);
|
||||
}
|
||||
}
|
||||
#include "nw_i0_plot"
|
||||
void main()
|
||||
{
|
||||
object oPlayer = GetLastPlayerDied();
|
||||
SetLocalInt(oPlayer, "PCDead", 1);
|
||||
|
||||
string sArea = GetTag(GetArea(oPlayer));
|
||||
if (sArea == "TheStadium") Skull(oPlayer);
|
||||
|
||||
if (sArea == "DrowDungeon")
|
||||
{
|
||||
SetLocalInt(oPlayer,"dungeon_died",1);
|
||||
}
|
||||
|
||||
Stolen(oPlayer);
|
||||
|
||||
AssignCommand(oPlayer, ClearAllActions());
|
||||
AssignCommand(oPlayer, SurrenderToEnemies());
|
||||
@ -58,7 +18,8 @@ SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 74, oPlayer);
|
||||
}
|
||||
else
|
||||
{
|
||||
//SurrenderToEnemies();
|
||||
DelayCommand(3.0,ExecuteScript("prc_ondeath",oPlayer));
|
||||
AssignCommand(GetLastPlayerDying(), ClearAllActions());
|
||||
AssignCommand(GetLastPlayerDying(),SpeakString( "I Dying"));
|
||||
PopUpGUIPanel(GetLastPlayerDying(),GUI_PANEL_PLAYER_DEATH);
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,13 @@ object oPC = GetEnteringObject();
|
||||
|
||||
if (!GetIsPC(oPC)) return;
|
||||
|
||||
if (GetCurrentHitPoints(oPC)<=0)
|
||||
{
|
||||
effect eKill = EffectDeath(TRUE);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT,eKill,oPC);
|
||||
PopUpGUIPanel(GetLastPlayerDied(),GUI_PANEL_PLAYER_DEATH);
|
||||
}
|
||||
|
||||
if (GetItemPossessedBy(oPC, "playershandbook")!= OBJECT_INVALID)
|
||||
return;
|
||||
CreateItemOnObject("playershandbook", oPC);
|
||||
@ -14,4 +21,5 @@ if (GetItemPossessedBy(oPC, "emotewand")!= OBJECT_INVALID)
|
||||
return;
|
||||
CreateItemOnObject("emotewand", oPC);
|
||||
GiveGoldToCreature(oPC, 230);
|
||||
|
||||
}
|
||||
|
@ -9,5 +9,5 @@
|
||||
void main()
|
||||
{
|
||||
ExecuteScript("prc_ondeath", OBJECT_SELF);
|
||||
ExecuteScript("_ondeath", OBJECT_SELF);
|
||||
//ExecuteScript("_ondeath", OBJECT_SELF);
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
//:: npc_sit_stay
|
||||
//:://////////////////////////////////////////////
|
||||
/*Goes on the OnSpawn and OnConversation script of the NPC that you want to stay <span class="highlight">seated</span>*/
|
||||
|
||||
#include "nw_i0_spells"
|
||||
#include "NW_I0_GENERIC"
|
||||
void main()
|
||||
{
|
||||
@ -49,11 +49,14 @@ void main()
|
||||
//BeginConversation();
|
||||
//}
|
||||
ClearAllActions();
|
||||
int nChair = 1;
|
||||
int nChair = 50;
|
||||
string sMyTagName = GetTag(OBJECT_SELF);
|
||||
string sSittableTagName = "CHAIR";
|
||||
object oChair = GetNearestObjectByTag(sSittableTagName, OBJECT_SELF, nChair);
|
||||
object oChair = GetRandomObjectByTag(sSittableTagName, 99.0);
|
||||
ActionMoveToObject (oChair, FALSE);
|
||||
ActionSit(oChair);
|
||||
|
||||
}
|
||||
DelayCommand(GetRandomDelay(180.0, 240.0), ExecuteScript("npc_sit_chair", OBJECT_SELF));
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
//:: npc_sit_stay
|
||||
//:://////////////////////////////////////////////
|
||||
/*Goes on the OnSpawn and OnConversation script of the NPC that you want to stay <span class="highlight">seated</span>*/
|
||||
|
||||
#include "nw_i0_spells"
|
||||
#include "NW_I0_GENERIC"
|
||||
void main()
|
||||
{
|
||||
@ -53,8 +53,10 @@ void main()
|
||||
int nChair = 1;
|
||||
string sMyTagName = GetTag(OBJECT_SELF);
|
||||
string sSittableTagName = "CHAIR_" + sMyTagName;
|
||||
object oChair = GetNearestObjectByTag(sSittableTagName, OBJECT_SELF, nChair);
|
||||
object oChair = GetRandomObjectByTag(sSittableTagName, 99.0);
|
||||
ActionMoveToObject (oChair, FALSE);
|
||||
ActionSit(oChair);
|
||||
}
|
||||
DelayCommand(GetRandomDelay(30.0, 60.0), ExecuteScript("npc_sit_stay", OBJECT_SELF));
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
//:: npc_sit_stay
|
||||
//:://////////////////////////////////////////////
|
||||
/*Goes on the OnSpawn and OnConversation script of the NPC that you want to stay <span class="highlight">seated</span>*/
|
||||
|
||||
#include "nw_i0_spells"
|
||||
#include "NW_I0_GENERIC"
|
||||
void main()
|
||||
{
|
||||
@ -53,8 +53,10 @@ void main()
|
||||
int nChair = 1;
|
||||
string sMyTagName = GetTag(OBJECT_SELF);
|
||||
string sSittableTagName = "Woodenbench";
|
||||
object oChair = GetNearestObjectByTag(sSittableTagName, OBJECT_SELF, nChair);
|
||||
object oChair = GetRandomObjectByTag(sSittableTagName, 99.0);
|
||||
ActionMoveToObject (oChair, FALSE);
|
||||
ActionSit(oChair);
|
||||
}
|
||||
DelayCommand(GetRandomDelay(180.0, 240.0), ExecuteScript("npc_sit_woodenbe", OBJECT_SELF));
|
||||
}
|
||||
|
||||
|
327
_module/nss/nw_c2_highai.nss
Normal file
327
_module/nss/nw_c2_highai.nss
Normal file
@ -0,0 +1,327 @@
|
||||
//:://////////////////////////////////////////////////
|
||||
//:: NW_C2_DEFAULT9
|
||||
/*
|
||||
* Default OnSpawn handler with XP1 revisions.
|
||||
* This corresponds to and produces the same results
|
||||
* as the default OnSpawn handler in the OC.
|
||||
*
|
||||
* This can be used to customize creature behavior in three main ways:
|
||||
*
|
||||
* - Uncomment the existing lines of code to activate certain
|
||||
* common desired behaviors from the moment when the creature
|
||||
* spawns in.
|
||||
*
|
||||
* - Uncomment the user-defined event signals to cause the
|
||||
* creature to fire events that you can then handle with
|
||||
* a custom OnUserDefined event handler script.
|
||||
*
|
||||
* - Add new code _at the end_ to alter the initial
|
||||
* behavior in a more customized way.
|
||||
*/
|
||||
//:://////////////////////////////////////////////////
|
||||
//:: Copyright (c) 2002 Floodgate Entertainment
|
||||
//:: Created By: Naomi Novik
|
||||
//:: Created On: 12/11/2002
|
||||
//:://////////////////////////////////////////////////
|
||||
//:: Updated 2003-08-20 Georg Zoeller: Added check for variables to active spawn in conditions without changing the spawnscript
|
||||
|
||||
|
||||
#include "x0_i0_anims"
|
||||
// #include "x0_i0_walkway" - in x0_i0_anims
|
||||
#include "x0_i0_treasure"
|
||||
|
||||
#include "x2_inc_switches"
|
||||
|
||||
void main()
|
||||
{
|
||||
// ***** Spawn-In Conditions ***** //
|
||||
|
||||
// * REMOVE COMMENTS (// ) before the "Set..." functions to activate
|
||||
// * them. Do NOT touch lines commented out with // *, those are
|
||||
// * real comments for information.
|
||||
|
||||
// * This causes the creature to say a one-line greeting in their
|
||||
// * conversation file upon perceiving the player. Put [NW_D2_GenCheck]
|
||||
// * in the "Text Seen When" field of the greeting in the conversation
|
||||
// * file. Don't attach any player responses.
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION);
|
||||
|
||||
// * Same as above, but for hostile creatures to make them say
|
||||
// * a line before attacking.
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION);
|
||||
|
||||
// * This NPC will attack when its allies call for help
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET);
|
||||
|
||||
// * If the NPC has the Hide skill they will go into stealth mode
|
||||
// * while doing WalkWayPoints().
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_STEALTH);
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Enable stealth mode by setting a variable on the creature
|
||||
// Great for ambushes
|
||||
// See x2_inc_switches for more information about this
|
||||
//--------------------------------------------------------------------------
|
||||
if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_STEALTH) == TRUE)
|
||||
{
|
||||
SetSpawnInCondition(NW_FLAG_STEALTH);
|
||||
}
|
||||
// * Same, but for Search mode
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_SEARCH);
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Make creature enter search mode after spawning by setting a variable
|
||||
// Great for guards, etc
|
||||
// See x2_inc_switches for more information about this
|
||||
//--------------------------------------------------------------------------
|
||||
if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_SEARCH) == TRUE)
|
||||
{
|
||||
SetSpawnInCondition(NW_FLAG_SEARCH);
|
||||
}
|
||||
// * This will set the NPC to give a warning to non-enemies
|
||||
// * before attacking.
|
||||
// * NN -- no clue what this really does yet
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_SET_WARNINGS);
|
||||
|
||||
// * Separate the NPC's waypoints into day & night.
|
||||
// * See comment on WalkWayPoints() for use.
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING);
|
||||
|
||||
// * If this is set, the NPC will appear using the "EffectAppear"
|
||||
// * animation instead of fading in, *IF* SetListeningPatterns()
|
||||
// * is called below.
|
||||
// *
|
||||
//SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION);
|
||||
|
||||
// * This will cause an NPC to use common animations it possesses,
|
||||
// * and use social ones to any other nearby friendly NPCs.
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Enable immobile ambient animations by setting a variable
|
||||
// See x2_inc_switches for more information about this
|
||||
//--------------------------------------------------------------------------
|
||||
if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT_IMMOBILE) == TRUE)
|
||||
{
|
||||
SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
|
||||
}
|
||||
// * Same as above, except NPC will wander randomly around the
|
||||
// * area.
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Enable mobile ambient animations by setting a variable
|
||||
// See x2_inc_switches for more information about this
|
||||
//--------------------------------------------------------------------------
|
||||
if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT) == TRUE)
|
||||
{
|
||||
SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
|
||||
}
|
||||
// **** Animation Conditions **** //
|
||||
// * These are extra conditions you can put on creatures with ambient
|
||||
// * animations.
|
||||
|
||||
// * Civilized creatures interact with placeables in
|
||||
// * their area that have the tag "NW_INTERACTIVE"
|
||||
// * and "talk" to each other.
|
||||
// *
|
||||
// * Humanoid races are civilized by default, so only
|
||||
// * set this flag for monster races that you want to
|
||||
// * behave the same way.
|
||||
// SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
|
||||
|
||||
// * If this flag is set, this creature will constantly
|
||||
// * be acting. Otherwise, creatures will only start
|
||||
// * performing their ambient animations when they
|
||||
// * first perceive a player, and they will stop when
|
||||
// * the player moves away.
|
||||
// SetAnimationCondition(NW_ANIM_FLAG_CONSTANT);
|
||||
|
||||
// * Civilized creatures with this flag set will
|
||||
// * randomly use a few voicechats. It's a good
|
||||
// * idea to avoid putting this on multiple
|
||||
// * creatures using the same voiceset.
|
||||
// SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
|
||||
|
||||
// * Creatures with _immobile_ ambient animations
|
||||
// * can have this flag set to make them mobile in a
|
||||
// * close range. They will never leave their immediate
|
||||
// * area, but will move around in it, frequently
|
||||
// * returning to their starting point.
|
||||
// *
|
||||
// * Note that creatures spawned inside interior areas
|
||||
// * that contain a waypoint with one of the tags
|
||||
// * "NW_HOME", "NW_TAVERN", "NW_SHOP" will automatically
|
||||
// * have this condition set.
|
||||
// SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE);
|
||||
|
||||
|
||||
// **** Special Combat Tactics *****//
|
||||
// * These are special flags that can be set on creatures to
|
||||
// * make them follow certain specialized combat tactics.
|
||||
// * NOTE: ONLY ONE OF THESE SHOULD BE SET ON A SINGLE CREATURE.
|
||||
|
||||
// * Ranged attacker
|
||||
// * Will attempt to stay at ranged distance from their
|
||||
// * target.
|
||||
// SetCombatCondition(X0_COMBAT_FLAG_RANGED);
|
||||
|
||||
// * Defensive attacker
|
||||
// * Will use defensive combat feats and parry
|
||||
// SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE);
|
||||
|
||||
// * Ambusher
|
||||
// * Will go stealthy/invisible and attack, then
|
||||
// * run away and try to go stealthy again before
|
||||
// * attacking anew.
|
||||
// SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER);
|
||||
|
||||
// * Cowardly
|
||||
// * Cowardly creatures will attempt to flee
|
||||
// * attackers.
|
||||
// SetCombatCondition(X0_COMBAT_FLAG_COWARDLY);
|
||||
|
||||
|
||||
// **** Escape Commands ***** //
|
||||
// * NOTE: ONLY ONE OF THE FOLLOWING SHOULD EVER BE SET AT ONE TIME.
|
||||
// * NOTE2: Not clear that these actually work. -- NN
|
||||
|
||||
// * Flee to a way point and return a short time later.
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN);
|
||||
|
||||
// * Flee to a way point and do not return.
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE);
|
||||
|
||||
// * Teleport to safety and do not return.
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE);
|
||||
|
||||
// * Teleport to safety and return a short time later.
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN);
|
||||
|
||||
|
||||
|
||||
// ***** CUSTOM USER DEFINED EVENTS ***** /
|
||||
|
||||
|
||||
/*
|
||||
If you uncomment any of these conditions, the creature will fire
|
||||
a specific user-defined event number on each event. That will then
|
||||
allow you to write custom code in the "OnUserDefinedEvent" handler
|
||||
script to go on top of the default NPC behaviors for that event.
|
||||
|
||||
Example: I want to add some custom behavior to my NPC when they
|
||||
are damaged. I uncomment the "NW_FLAG_DAMAGED_EVENT", then create
|
||||
a new user-defined script that has something like this in it:
|
||||
|
||||
if (GetUserDefinedEventNumber() == 1006) {
|
||||
// Custom code for my NPC to execute when it's damaged
|
||||
}
|
||||
|
||||
These user-defined events are in the range 1001-1007.
|
||||
*/
|
||||
|
||||
// * Fire User Defined Event 1001 in the OnHeartbeat
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT);
|
||||
|
||||
// * Fire User Defined Event 1002
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT);
|
||||
|
||||
// * Fire User Defined Event 1005
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_ATTACK_EVENT);
|
||||
|
||||
// * Fire User Defined Event 1006
|
||||
// *
|
||||
SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT);
|
||||
|
||||
// * Fire User Defined Event 1008
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT);
|
||||
|
||||
// * Fire User Defined Event 1003
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT);
|
||||
|
||||
// * Fire User Defined Event 1004
|
||||
// *
|
||||
// SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT);
|
||||
|
||||
|
||||
|
||||
// ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** //
|
||||
|
||||
// * Goes through and sets up which shouts the NPC will listen to.
|
||||
// *
|
||||
SetListeningPatterns();
|
||||
|
||||
// * Walk among a set of waypoints.
|
||||
// * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk
|
||||
// * among them in order.
|
||||
// * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there
|
||||
// * and return to it after combat.
|
||||
//
|
||||
// * Optional Parameters:
|
||||
// * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0)
|
||||
//
|
||||
// * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also
|
||||
// * create waypoints with the tags "WN_" + NPC Tag + "_##"
|
||||
// * and those will be walked at night. (The standard waypoints
|
||||
// * will be walked during the day.)
|
||||
// * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag.
|
||||
WalkWayPoints();
|
||||
|
||||
//* Create a small amount of treasure on the creature
|
||||
if ((GetLocalInt(GetModule(), "X2_L_NOTREASURE") == FALSE) &&
|
||||
(GetLocalInt(OBJECT_SELF, "X2_L_NOTREASURE") == FALSE) )
|
||||
{
|
||||
CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF);
|
||||
}
|
||||
|
||||
|
||||
// ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** //
|
||||
|
||||
// * If Incorporeal, apply changes
|
||||
if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) == TRUE)
|
||||
{
|
||||
effect eConceal = EffectConcealment(50, MISS_CHANCE_TYPE_NORMAL);
|
||||
eConceal = ExtraordinaryEffect(eConceal);
|
||||
effect eGhost = EffectCutsceneGhost();
|
||||
eGhost = ExtraordinaryEffect(eGhost);
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eConceal, OBJECT_SELF);
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF);
|
||||
|
||||
}
|
||||
|
||||
// * Give the create a random name.
|
||||
// * If you create a script named x3_name_gen in your module, you can
|
||||
// * set the value of the variable X3_S_RANDOM_NAME on OBJECT_SELF inside
|
||||
// * the script to override the creature's default name.
|
||||
if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_RANDOMIZE_NAME) == TRUE)
|
||||
{
|
||||
ExecuteScript("x3_name_gen",OBJECT_SELF);
|
||||
string sName = GetLocalString(OBJECT_SELF,"X3_S_RANDOM_NAME");
|
||||
if ( sName == "" )
|
||||
{
|
||||
sName = RandomName();
|
||||
}
|
||||
SetName(OBJECT_SELF,sName);
|
||||
}
|
||||
SetAILevel (OBJECT_SELF, 3);
|
||||
ExecuteScript("prc_pwonspawn", OBJECT_SELF);
|
||||
}
|
26
_module/nss/nw_o0_dying.nss
Normal file
26
_module/nss/nw_o0_dying.nss
Normal file
@ -0,0 +1,26 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Dying Script
|
||||
//:: NW_O0_DEATH.NSS
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
This script handles the default behavior
|
||||
that occurs when a player is dying.
|
||||
DEFAULT CAMPAIGN: player dies automatically
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Brent Knowles
|
||||
//:: Created On: November 6, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
/* AssignCommand(GetLastPlayerDying(), ClearAllActions());
|
||||
AssignCommand(GetLastPlayerDying(),SpeakString( "I Dying"));
|
||||
PopUpGUIPanel(GetLastPlayerDying(),GUI_PANEL_PLAYER_DEATH);
|
||||
*/
|
||||
// * April 14 2002: Hiding the death part from player
|
||||
effect eDeath = EffectDeath(FALSE, FALSE);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, GetLastPlayerDying());
|
||||
}
|
@ -20,14 +20,14 @@ void main()
|
||||
// *
|
||||
//SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT);
|
||||
SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
|
||||
SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
|
||||
SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
|
||||
SetCombatCondition(X0_COMBAT_FLAG_RANGED);
|
||||
SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE);
|
||||
//SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
|
||||
//SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
|
||||
//SetCombatCondition(X0_COMBAT_FLAG_RANGED);
|
||||
//SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE);
|
||||
|
||||
WalkWayPoints();
|
||||
|
||||
|
||||
// ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** //
|
||||
DelayCommand(10.0, ExecuteScript("random_drop", OBJECT_SELF));
|
||||
DelayCommand(5.0, ExecuteScript("random_drop", OBJECT_SELF));
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ void main()
|
||||
//SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION);
|
||||
//SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
|
||||
|
||||
SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
|
||||
//SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
|
||||
//This will play Ambient Animations until the NPC sees an enemy or is cleared.
|
||||
//NOTE that these animations will play automatically for Encounter Creatures.
|
||||
|
||||
@ -105,7 +105,7 @@ void main()
|
||||
SetLocalInt(OBJECT_SELF, "iRumor", Random(60) + 1);
|
||||
|
||||
SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to.
|
||||
//WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0)
|
||||
WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0)
|
||||
// 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them
|
||||
// 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after
|
||||
// combat.
|
||||
|
116
_module/nss/re_comspawn_sitb.nss
Normal file
116
_module/nss/re_comspawn_sitb.nss
Normal file
@ -0,0 +1,116 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Default: On Spawn In
|
||||
//:: NW_C2_DEFAULT9
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Determines the course of action to be taken
|
||||
after having just been spawned in
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: Oct 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "ms_name_inc"
|
||||
#include "rnd_commoner_inc"
|
||||
#include "NW_O2_CONINCLUDE"
|
||||
#include "NW_I0_GENERIC"
|
||||
|
||||
void main()
|
||||
{
|
||||
// Randomize Skin Tone
|
||||
rnd_skin(OBJECT_SELF);
|
||||
|
||||
// Randomize Head & Hair color
|
||||
rnd_head(OBJECT_SELF);
|
||||
|
||||
// Randomize Tattoos
|
||||
rnd_tattoo(OBJECT_SELF);
|
||||
|
||||
// Randomize Clothing
|
||||
rnd_clothes(OBJECT_SELF);
|
||||
|
||||
// Randomize Last Name Usage
|
||||
int bNameChance = d100() > 33;
|
||||
SetLocalInt(OBJECT_SELF, "NAME_TYPE", bNameChance);
|
||||
|
||||
int nOneName = GetLocalInt(OBJECT_SELF,"SINGLE_NAME");
|
||||
if (nOneName = 1)
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "NAME_TYPE", 0);
|
||||
}
|
||||
|
||||
//Calls the Random Name Generator
|
||||
ms_Nomenclature(OBJECT_SELF);
|
||||
|
||||
// OPTIONAL BEHAVIORS (Comment In or Out to Activate )****************************************************************************
|
||||
//SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION);
|
||||
//SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION);
|
||||
// This causes the creature to say a special greeting in their conversation file
|
||||
// upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired
|
||||
// greeting in order to designate it. As the creature is actually saying this to
|
||||
// himself, don't attach any player responses to the greeting.
|
||||
|
||||
//SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET);
|
||||
// This will set the listening pattern on the NPC to attack when allies call
|
||||
//SetSpawnInCondition(NW_FLAG_STEALTH);
|
||||
// If the NPC has stealth and they are a rogue go into stealth mode
|
||||
//SetSpawnInCondition(NW_FLAG_SEARCH);
|
||||
// If the NPC has Search go into Search Mode
|
||||
//SetSpawnInCondition(NW_FLAG_SET_WARNINGS);
|
||||
// This will set the NPC to give a warning to non-enemies before attacking
|
||||
|
||||
//SetSpawnInCondition(NW_FLAG_SLEEP);
|
||||
//Creatures that spawn in during the night will be asleep.
|
||||
//SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING);
|
||||
//SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION);
|
||||
//SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
|
||||
|
||||
//SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
|
||||
//This will play Ambient Animations until the NPC sees an enemy or is cleared.
|
||||
//NOTE that these animations will play automatically for Encounter Creatures.
|
||||
|
||||
SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
|
||||
// Interacts with placeables + More civilized actions. See Readme.
|
||||
|
||||
SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
|
||||
// Will use random voicechats during animations, if Civilized
|
||||
|
||||
// NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME.
|
||||
//SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.)
|
||||
//SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.)
|
||||
//SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.)
|
||||
//SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.)
|
||||
|
||||
// CUSTOM USER DEFINED EVENTS
|
||||
/*
|
||||
The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the
|
||||
On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined
|
||||
events user 1000 - 1010
|
||||
*/
|
||||
//SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001
|
||||
//SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002
|
||||
//SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005
|
||||
//SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006
|
||||
//SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008
|
||||
//SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003
|
||||
//SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004
|
||||
//SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007
|
||||
|
||||
// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) *****************************************************************************************
|
||||
|
||||
SetLocalInt(OBJECT_SELF, "iDialogue", Random(10) + 1);
|
||||
|
||||
SetLocalInt(OBJECT_SELF, "iRumor", Random(60) + 1);
|
||||
|
||||
SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to.
|
||||
WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0)
|
||||
// 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them
|
||||
// 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after
|
||||
// combat.
|
||||
GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature
|
||||
DelayCommand(10.5, ExecuteScript("npc_sit_woodenbe", OBJECT_SELF));
|
||||
}
|
||||
|
||||
|
116
_module/nss/re_comspawn_sitc.nss
Normal file
116
_module/nss/re_comspawn_sitc.nss
Normal file
@ -0,0 +1,116 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Default: On Spawn In
|
||||
//:: NW_C2_DEFAULT9
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Determines the course of action to be taken
|
||||
after having just been spawned in
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: Oct 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "ms_name_inc"
|
||||
#include "rnd_commoner_inc"
|
||||
#include "NW_O2_CONINCLUDE"
|
||||
#include "NW_I0_GENERIC"
|
||||
|
||||
void main()
|
||||
{
|
||||
// Randomize Skin Tone
|
||||
rnd_skin(OBJECT_SELF);
|
||||
|
||||
// Randomize Head & Hair color
|
||||
rnd_head(OBJECT_SELF);
|
||||
|
||||
// Randomize Tattoos
|
||||
rnd_tattoo(OBJECT_SELF);
|
||||
|
||||
// Randomize Clothing
|
||||
rnd_clothes(OBJECT_SELF);
|
||||
|
||||
// Randomize Last Name Usage
|
||||
int bNameChance = d100() > 33;
|
||||
SetLocalInt(OBJECT_SELF, "NAME_TYPE", bNameChance);
|
||||
|
||||
int nOneName = GetLocalInt(OBJECT_SELF,"SINGLE_NAME");
|
||||
if (nOneName = 1)
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "NAME_TYPE", 0);
|
||||
}
|
||||
|
||||
//Calls the Random Name Generator
|
||||
ms_Nomenclature(OBJECT_SELF);
|
||||
|
||||
// OPTIONAL BEHAVIORS (Comment In or Out to Activate )****************************************************************************
|
||||
//SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION);
|
||||
//SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION);
|
||||
// This causes the creature to say a special greeting in their conversation file
|
||||
// upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired
|
||||
// greeting in order to designate it. As the creature is actually saying this to
|
||||
// himself, don't attach any player responses to the greeting.
|
||||
|
||||
//SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET);
|
||||
// This will set the listening pattern on the NPC to attack when allies call
|
||||
//SetSpawnInCondition(NW_FLAG_STEALTH);
|
||||
// If the NPC has stealth and they are a rogue go into stealth mode
|
||||
//SetSpawnInCondition(NW_FLAG_SEARCH);
|
||||
// If the NPC has Search go into Search Mode
|
||||
//SetSpawnInCondition(NW_FLAG_SET_WARNINGS);
|
||||
// This will set the NPC to give a warning to non-enemies before attacking
|
||||
|
||||
//SetSpawnInCondition(NW_FLAG_SLEEP);
|
||||
//Creatures that spawn in during the night will be asleep.
|
||||
//SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING);
|
||||
//SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION);
|
||||
//SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
|
||||
|
||||
//SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
|
||||
//This will play Ambient Animations until the NPC sees an enemy or is cleared.
|
||||
//NOTE that these animations will play automatically for Encounter Creatures.
|
||||
|
||||
SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
|
||||
// Interacts with placeables + More civilized actions. See Readme.
|
||||
|
||||
SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
|
||||
// Will use random voicechats during animations, if Civilized
|
||||
|
||||
// NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME.
|
||||
//SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.)
|
||||
//SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.)
|
||||
//SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.)
|
||||
//SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.)
|
||||
|
||||
// CUSTOM USER DEFINED EVENTS
|
||||
/*
|
||||
The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the
|
||||
On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined
|
||||
events user 1000 - 1010
|
||||
*/
|
||||
//SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001
|
||||
//SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002
|
||||
//SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005
|
||||
//SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006
|
||||
//SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008
|
||||
//SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003
|
||||
//SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004
|
||||
//SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007
|
||||
|
||||
// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) *****************************************************************************************
|
||||
|
||||
SetLocalInt(OBJECT_SELF, "iDialogue", Random(10) + 1);
|
||||
|
||||
SetLocalInt(OBJECT_SELF, "iRumor", Random(60) + 1);
|
||||
|
||||
SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to.
|
||||
WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0)
|
||||
// 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them
|
||||
// 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after
|
||||
// combat.
|
||||
GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature
|
||||
DelayCommand(10.5, ExecuteScript("npc_sit_chair", OBJECT_SELF));
|
||||
}
|
||||
|
||||
|
116
_module/nss/re_comspawn_sits.nss
Normal file
116
_module/nss/re_comspawn_sits.nss
Normal file
@ -0,0 +1,116 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Default: On Spawn In
|
||||
//:: NW_C2_DEFAULT9
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Determines the course of action to be taken
|
||||
after having just been spawned in
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: Oct 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "ms_name_inc"
|
||||
#include "rnd_commoner_inc"
|
||||
#include "NW_O2_CONINCLUDE"
|
||||
#include "NW_I0_GENERIC"
|
||||
|
||||
void main()
|
||||
{
|
||||
// Randomize Skin Tone
|
||||
rnd_skin(OBJECT_SELF);
|
||||
|
||||
// Randomize Head & Hair color
|
||||
rnd_head(OBJECT_SELF);
|
||||
|
||||
// Randomize Tattoos
|
||||
rnd_tattoo(OBJECT_SELF);
|
||||
|
||||
// Randomize Clothing
|
||||
rnd_clothes(OBJECT_SELF);
|
||||
|
||||
// Randomize Last Name Usage
|
||||
int bNameChance = d100() > 33;
|
||||
SetLocalInt(OBJECT_SELF, "NAME_TYPE", bNameChance);
|
||||
|
||||
int nOneName = GetLocalInt(OBJECT_SELF,"SINGLE_NAME");
|
||||
if (nOneName = 1)
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "NAME_TYPE", 0);
|
||||
}
|
||||
|
||||
//Calls the Random Name Generator
|
||||
ms_Nomenclature(OBJECT_SELF);
|
||||
|
||||
// OPTIONAL BEHAVIORS (Comment In or Out to Activate )****************************************************************************
|
||||
//SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION);
|
||||
//SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION);
|
||||
// This causes the creature to say a special greeting in their conversation file
|
||||
// upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired
|
||||
// greeting in order to designate it. As the creature is actually saying this to
|
||||
// himself, don't attach any player responses to the greeting.
|
||||
|
||||
//SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET);
|
||||
// This will set the listening pattern on the NPC to attack when allies call
|
||||
//SetSpawnInCondition(NW_FLAG_STEALTH);
|
||||
// If the NPC has stealth and they are a rogue go into stealth mode
|
||||
//SetSpawnInCondition(NW_FLAG_SEARCH);
|
||||
// If the NPC has Search go into Search Mode
|
||||
//SetSpawnInCondition(NW_FLAG_SET_WARNINGS);
|
||||
// This will set the NPC to give a warning to non-enemies before attacking
|
||||
|
||||
//SetSpawnInCondition(NW_FLAG_SLEEP);
|
||||
//Creatures that spawn in during the night will be asleep.
|
||||
//SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING);
|
||||
//SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION);
|
||||
//SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
|
||||
|
||||
//SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
|
||||
//This will play Ambient Animations until the NPC sees an enemy or is cleared.
|
||||
//NOTE that these animations will play automatically for Encounter Creatures.
|
||||
|
||||
SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
|
||||
// Interacts with placeables + More civilized actions. See Readme.
|
||||
|
||||
SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
|
||||
// Will use random voicechats during animations, if Civilized
|
||||
|
||||
// NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME.
|
||||
//SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.)
|
||||
//SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.)
|
||||
//SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.)
|
||||
//SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.)
|
||||
|
||||
// CUSTOM USER DEFINED EVENTS
|
||||
/*
|
||||
The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the
|
||||
On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined
|
||||
events user 1000 - 1010
|
||||
*/
|
||||
//SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001
|
||||
//SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002
|
||||
//SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005
|
||||
//SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006
|
||||
//SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008
|
||||
//SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003
|
||||
//SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004
|
||||
//SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007
|
||||
|
||||
// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) *****************************************************************************************
|
||||
|
||||
SetLocalInt(OBJECT_SELF, "iDialogue", Random(10) + 1);
|
||||
|
||||
SetLocalInt(OBJECT_SELF, "iRumor", Random(60) + 1);
|
||||
|
||||
SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to.
|
||||
WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0)
|
||||
// 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them
|
||||
// 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after
|
||||
// combat.
|
||||
GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature
|
||||
DelayCommand(10.5, ExecuteScript("npc_sit_stay", OBJECT_SELF));
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
void main()
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "iRumor", Random(60) + 1);
|
||||
SetLocalInt(OBJECT_SELF, "iRumor", Random(13) + 1);
|
||||
}
|
||||
|
@ -1953,21 +1953,6 @@
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_L_SPAWN_USE_AMBIENT"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
@ -2012,6 +1997,21 @@
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 2
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -1953,21 +1953,6 @@
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_L_SPAWN_USE_AMBIENT"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
@ -2012,6 +1997,21 @@
|
||||
"type": "int",
|
||||
"value": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 2
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -1953,21 +1953,6 @@
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_L_SPAWN_USE_AMBIENT"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
@ -2012,6 +1997,21 @@
|
||||
"type": "int",
|
||||
"value": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 2
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -1997,6 +1997,21 @@
|
||||
"type": "int",
|
||||
"value": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -1953,21 +1953,6 @@
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_L_SPAWN_USE_AMBIENT"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
@ -2012,6 +1997,21 @@
|
||||
"type": "int",
|
||||
"value": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 2
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -1953,21 +1953,6 @@
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_L_SPAWN_USE_AMBIENT"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
@ -2012,6 +1997,21 @@
|
||||
"type": "int",
|
||||
"value": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 2
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -372,7 +372,7 @@
|
||||
},
|
||||
"ScriptSpawn": {
|
||||
"type": "resref",
|
||||
"value": "re_common_spawn"
|
||||
"value": "re_comspawn_sits"
|
||||
},
|
||||
"ScriptSpellAt": {
|
||||
"type": "resref",
|
||||
@ -758,6 +758,21 @@
|
||||
"type": "int",
|
||||
"value": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -629,7 +629,7 @@
|
||||
},
|
||||
"SoundSetFile": {
|
||||
"type": "word",
|
||||
"value": 184
|
||||
"value": 195
|
||||
},
|
||||
"SpecAbilityList": {
|
||||
"type": "list",
|
||||
|
@ -361,7 +361,7 @@
|
||||
},
|
||||
"ScriptSpawn": {
|
||||
"type": "resref",
|
||||
"value": "re_common_spawn"
|
||||
"value": "re_comspawn_sitb"
|
||||
},
|
||||
"ScriptSpellAt": {
|
||||
"type": "resref",
|
||||
@ -732,6 +732,21 @@
|
||||
"type": "int",
|
||||
"value": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -369,7 +369,7 @@
|
||||
},
|
||||
"ScriptUserDefine": {
|
||||
"type": "resref",
|
||||
"value": "x2_def_userdef"
|
||||
"value": "re_com_userdef"
|
||||
},
|
||||
"SkillList": {
|
||||
"type": "list",
|
||||
@ -747,6 +747,21 @@
|
||||
"type": "int",
|
||||
"value": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -361,7 +361,7 @@
|
||||
},
|
||||
"ScriptSpawn": {
|
||||
"type": "resref",
|
||||
"value": "re_common_spawn"
|
||||
"value": "re_comspawn_sitb"
|
||||
},
|
||||
"ScriptSpellAt": {
|
||||
"type": "resref",
|
||||
@ -692,7 +692,7 @@
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X4_L_USE_AMBIENT_CIVILIZED"
|
||||
"value": "X2_USERDEFINED_ONSPAWN_EVENTS"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
@ -700,14 +700,29 @@
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
"value": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_USERDEFINED_ONSPAWN_EVENTS"
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iDialogue"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
|
@ -1121,7 +1121,7 @@
|
||||
},
|
||||
"Gender": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
"value": 1
|
||||
},
|
||||
"GoodEvil": {
|
||||
"type": "byte",
|
||||
@ -1562,11 +1562,11 @@
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 713
|
||||
"value": 79
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
"value": 15
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
@ -1577,11 +1577,56 @@
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 288
|
||||
"value": 16511
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
"value": 15
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 142
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 16322
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 153
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
@ -1708,7 +1753,7 @@
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 60
|
||||
"value": 80
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -983,6 +983,36 @@
|
||||
"SpecAbilityList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 79
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 16511
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
|
@ -1106,36 +1106,6 @@
|
||||
"SpecAbilityList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 16325
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 16325
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
@ -1155,37 +1125,7 @@
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 79
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 113
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 114
|
||||
"value": 16511
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
@ -1210,6 +1150,51 @@
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 142
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 16322
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 153
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -985,6 +985,26 @@
|
||||
"type": "resref",
|
||||
"value": "orcshaman"
|
||||
},
|
||||
"VarTable": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_L_BEH_MAGIC"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 99
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WalkRate": {
|
||||
"type": "int",
|
||||
"value": 7
|
||||
|
@ -1953,21 +1953,6 @@
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_L_SPAWN_USE_AMBIENT"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
@ -2012,6 +1997,21 @@
|
||||
"type": "int",
|
||||
"value": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 2
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -870,6 +870,21 @@
|
||||
"type": "int",
|
||||
"value": 9
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -361,7 +361,7 @@
|
||||
},
|
||||
"ScriptSpawn": {
|
||||
"type": "resref",
|
||||
"value": "re_common_spawn"
|
||||
"value": "re_comspawn_sitb"
|
||||
},
|
||||
"ScriptSpellAt": {
|
||||
"type": "resref",
|
||||
@ -732,6 +732,21 @@
|
||||
"type": "int",
|
||||
"value": 10
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -813,6 +813,26 @@
|
||||
"type": "resref",
|
||||
"value": "rednusorcshama"
|
||||
},
|
||||
"VarTable": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_L_BEH_MAGIC"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 99
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WalkRate": {
|
||||
"type": "int",
|
||||
"value": 4
|
||||
|
@ -10,7 +10,7 @@
|
||||
},
|
||||
"Cha": {
|
||||
"type": "byte",
|
||||
"value": 11
|
||||
"value": 10
|
||||
},
|
||||
"ChallengeRating": {
|
||||
"type": "float",
|
||||
@ -19,17 +19,6 @@
|
||||
"ClassList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 2,
|
||||
"Class": {
|
||||
"type": "int",
|
||||
"value": 19
|
||||
},
|
||||
"ClassLevel": {
|
||||
"type": "short",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 2,
|
||||
"Class": {
|
||||
@ -38,72 +27,7 @@
|
||||
},
|
||||
"ClassLevel": {
|
||||
"type": "short",
|
||||
"value": 3
|
||||
},
|
||||
"MemorizedList0": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 37
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellMetaMagic": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 100
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellMetaMagic": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 100
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellMetaMagic": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 144
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellMetaMagic": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
"value": 4
|
||||
},
|
||||
"MemorizedList1": {
|
||||
"type": "list",
|
||||
@ -112,7 +36,7 @@
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 102
|
||||
"value": 66
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
@ -142,7 +66,52 @@
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 165
|
||||
"value": 107
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellMetaMagic": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 107
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellMetaMagic": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 107
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellMetaMagic": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 417
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
@ -162,7 +131,7 @@
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 90
|
||||
"value": 120
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
@ -177,7 +146,22 @@
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 192
|
||||
"value": 115
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellMetaMagic": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 115
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
@ -199,7 +183,7 @@
|
||||
},
|
||||
"Con": {
|
||||
"type": "byte",
|
||||
"value": 10
|
||||
"value": 14
|
||||
},
|
||||
"Conversation": {
|
||||
"type": "resref",
|
||||
@ -207,11 +191,11 @@
|
||||
},
|
||||
"CRAdjust": {
|
||||
"type": "int",
|
||||
"value": 0
|
||||
"value": -1
|
||||
},
|
||||
"CurrentHitPoints": {
|
||||
"type": "short",
|
||||
"value": 14
|
||||
"value": 11
|
||||
},
|
||||
"DecayTime": {
|
||||
"type": "dword",
|
||||
@ -222,13 +206,12 @@
|
||||
"value": ""
|
||||
},
|
||||
"Description": {
|
||||
"id": 12697,
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"Dex": {
|
||||
"type": "byte",
|
||||
"value": 12
|
||||
"value": 14
|
||||
},
|
||||
"Disarmable": {
|
||||
"type": "byte",
|
||||
@ -244,25 +227,11 @@
|
||||
"value": "darkstave"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 16384,
|
||||
"EquippedRes": {
|
||||
"type": "resref",
|
||||
"value": "nw_it_crewpsp026"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 32768,
|
||||
"EquippedRes": {
|
||||
"type": "resref",
|
||||
"value": "nw_it_crewpsp026"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 131072,
|
||||
"EquippedRes": {
|
||||
"type": "resref",
|
||||
"value": "it_creitemun007"
|
||||
"value": "nw_it_creitemun6"
|
||||
}
|
||||
}
|
||||
]
|
||||
@ -278,21 +247,98 @@
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 0
|
||||
"value": 944
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 7
|
||||
"value": 3112
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 228
|
||||
"value": 2898
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 5195
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 2468
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 2919
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 4095
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 4092
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 2884
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 1089
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 3415
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 2285
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 945
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 166
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -306,7 +352,7 @@
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 289
|
||||
"value": 4235
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -315,13 +361,21 @@
|
||||
"type": "word",
|
||||
"value": 51
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 7914
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"FirstName": {
|
||||
"id": 12702,
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
"value": {
|
||||
"0": "Skeleton Mage"
|
||||
}
|
||||
},
|
||||
"fortbonus": {
|
||||
"type": "short",
|
||||
@ -333,19 +387,19 @@
|
||||
},
|
||||
"GoodEvil": {
|
||||
"type": "byte",
|
||||
"value": 50
|
||||
"value": 0
|
||||
},
|
||||
"HitPoints": {
|
||||
"type": "short",
|
||||
"value": 14
|
||||
"value": 11
|
||||
},
|
||||
"Int": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
"value": 17
|
||||
},
|
||||
"Interruptable": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
"value": 0
|
||||
},
|
||||
"IsImmortal": {
|
||||
"type": "byte",
|
||||
@ -377,11 +431,13 @@
|
||||
},
|
||||
"LastName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
"value": {
|
||||
"0": ""
|
||||
}
|
||||
},
|
||||
"LawfulChaotic": {
|
||||
"type": "byte",
|
||||
"value": 50
|
||||
"value": 0
|
||||
},
|
||||
"Lootable": {
|
||||
"type": "byte",
|
||||
@ -389,11 +445,11 @@
|
||||
},
|
||||
"MaxHitPoints": {
|
||||
"type": "short",
|
||||
"value": 14
|
||||
"value": 19
|
||||
},
|
||||
"NaturalAC": {
|
||||
"type": "byte",
|
||||
"value": 2
|
||||
"value": 0
|
||||
},
|
||||
"NoPermDeath": {
|
||||
"type": "byte",
|
||||
@ -429,55 +485,55 @@
|
||||
},
|
||||
"ScriptAttacked": {
|
||||
"type": "resref",
|
||||
"value": "nw_c2_default5"
|
||||
"value": "x2_def_attacked"
|
||||
},
|
||||
"ScriptDamaged": {
|
||||
"type": "resref",
|
||||
"value": "nw_c2_default6"
|
||||
"value": "x2_def_ondamage"
|
||||
},
|
||||
"ScriptDeath": {
|
||||
"type": "resref",
|
||||
"value": "nw_c2_default7"
|
||||
"value": "x2_def_ondeath"
|
||||
},
|
||||
"ScriptDialogue": {
|
||||
"type": "resref",
|
||||
"value": "nw_c2_default4"
|
||||
"value": "x2_def_onconv"
|
||||
},
|
||||
"ScriptDisturbed": {
|
||||
"type": "resref",
|
||||
"value": "nw_c2_default8"
|
||||
"value": "x2_def_ondisturb"
|
||||
},
|
||||
"ScriptEndRound": {
|
||||
"type": "resref",
|
||||
"value": "nw_c2_default3"
|
||||
"value": "x2_def_endcombat"
|
||||
},
|
||||
"ScriptHeartbeat": {
|
||||
"type": "resref",
|
||||
"value": "nw_c2_default1"
|
||||
"value": "x2_def_heartbeat"
|
||||
},
|
||||
"ScriptOnBlocked": {
|
||||
"type": "resref",
|
||||
"value": "nw_c2_defaulte"
|
||||
"value": "x2_def_onblocked"
|
||||
},
|
||||
"ScriptOnNotice": {
|
||||
"type": "resref",
|
||||
"value": "nw_c2_default2"
|
||||
"value": "x2_def_percept"
|
||||
},
|
||||
"ScriptRested": {
|
||||
"type": "resref",
|
||||
"value": "nw_c2_defaulta"
|
||||
"value": "x2_def_rested"
|
||||
},
|
||||
"ScriptSpawn": {
|
||||
"type": "resref",
|
||||
"value": "nw_c2_default9"
|
||||
"value": "x2_def_spawn"
|
||||
},
|
||||
"ScriptSpellAt": {
|
||||
"type": "resref",
|
||||
"value": "nw_c2_defaultb"
|
||||
"value": "x2_def_spellcast"
|
||||
},
|
||||
"ScriptUserDefine": {
|
||||
"type": "resref",
|
||||
"value": "nw_c2_defaultd"
|
||||
"value": "x2_def_userdef"
|
||||
},
|
||||
"SkillList": {
|
||||
"type": "list",
|
||||
@ -493,7 +549,7 @@
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
"value": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -510,6 +566,13 @@
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
@ -528,14 +591,7 @@
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
"value": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -584,7 +640,7 @@
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -598,7 +654,7 @@
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
"value": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -640,7 +696,7 @@
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
"value": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -763,11 +819,27 @@
|
||||
},
|
||||
"SpecAbilityList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 120
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"StartingPackage": {
|
||||
"type": "byte",
|
||||
"value": 10
|
||||
"value": 28
|
||||
},
|
||||
"Str": {
|
||||
"type": "byte",
|
||||
@ -779,11 +851,11 @@
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "NW_SKELMAGE"
|
||||
"value": "SkeletonMage"
|
||||
},
|
||||
"Tail_New": {
|
||||
"type": "dword",
|
||||
"value": 205
|
||||
"value": 0
|
||||
},
|
||||
"TemplateList": {
|
||||
"type": "list",
|
||||
@ -791,11 +863,46 @@
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "skelmage001"
|
||||
"value": "skeletonmage"
|
||||
},
|
||||
"VarTable": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_L_BEH_MAGIC"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 100
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_SPELL_RANDOM"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WalkRate": {
|
||||
"type": "int",
|
||||
"value": 7
|
||||
"value": 4
|
||||
},
|
||||
"willbonus": {
|
||||
"type": "short",
|
||||
@ -803,10 +910,10 @@
|
||||
},
|
||||
"Wings_New": {
|
||||
"type": "dword",
|
||||
"value": 205
|
||||
"value": 0
|
||||
},
|
||||
"Wis": {
|
||||
"type": "byte",
|
||||
"value": 10
|
||||
"value": 12
|
||||
}
|
||||
}
|
@ -417,7 +417,7 @@
|
||||
},
|
||||
"ScriptSpawn": {
|
||||
"type": "resref",
|
||||
"value": "re_common_spawn"
|
||||
"value": "re_comspawn_sitc"
|
||||
},
|
||||
"ScriptSpellAt": {
|
||||
"type": "resref",
|
||||
@ -788,6 +788,21 @@
|
||||
"type": "int",
|
||||
"value": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -417,7 +417,7 @@
|
||||
},
|
||||
"ScriptSpawn": {
|
||||
"type": "resref",
|
||||
"value": "re_common_spawn"
|
||||
"value": "re_comspawn_sitc"
|
||||
},
|
||||
"ScriptSpellAt": {
|
||||
"type": "resref",
|
||||
@ -788,6 +788,21 @@
|
||||
"type": "int",
|
||||
"value": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -417,7 +417,7 @@
|
||||
},
|
||||
"ScriptSpawn": {
|
||||
"type": "resref",
|
||||
"value": "re_common_spawn"
|
||||
"value": "re_comspawn_sitc"
|
||||
},
|
||||
"ScriptSpellAt": {
|
||||
"type": "resref",
|
||||
@ -788,6 +788,21 @@
|
||||
"type": "int",
|
||||
"value": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "iRumor"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -1335,6 +1335,41 @@
|
||||
"type": "resref",
|
||||
"value": "vampire002"
|
||||
},
|
||||
"VarTable": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X0_COMBAT_FLAG_DEFENSIVE"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 3
|
||||
},
|
||||
"Value": {
|
||||
"type": "cexostring",
|
||||
"value": "TRUE"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X0_COMBAT_FLAG_DEFENSIVE"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WalkRate": {
|
||||
"type": "int",
|
||||
"value": 7
|
||||
|
@ -14,7 +14,7 @@
|
||||
},
|
||||
"ChallengeRating": {
|
||||
"type": "float",
|
||||
"value": 18.0
|
||||
"value": 25.0
|
||||
},
|
||||
"ClassList": {
|
||||
"type": "list",
|
||||
@ -192,6 +192,21 @@
|
||||
"MemorizedList2": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 64
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellMetaMagic": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
@ -652,6 +667,21 @@
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 28
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellMetaMagic": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
@ -732,6 +762,21 @@
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 367
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellMetaMagic": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
@ -826,6 +871,21 @@
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 190
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"SpellMetaMagic": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -850,7 +910,7 @@
|
||||
},
|
||||
"CurrentHitPoints": {
|
||||
"type": "short",
|
||||
"value": 98
|
||||
"value": 145
|
||||
},
|
||||
"DecayTime": {
|
||||
"type": "dword",
|
||||
@ -941,6 +1001,27 @@
|
||||
"value": 10
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 11
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 12
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 397
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
@ -948,6 +1029,13 @@
|
||||
"value": 399
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 401
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
@ -955,6 +1043,13 @@
|
||||
"value": 24
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 25
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
@ -962,6 +1057,20 @@
|
||||
"value": 258
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 29
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 33
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
@ -976,6 +1085,20 @@
|
||||
"value": 171
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 36
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 37
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
@ -1027,11 +1150,11 @@
|
||||
},
|
||||
"HitPoints": {
|
||||
"type": "short",
|
||||
"value": 98
|
||||
"value": 145
|
||||
},
|
||||
"Int": {
|
||||
"type": "byte",
|
||||
"value": 23
|
||||
"value": 28
|
||||
},
|
||||
"Interruptable": {
|
||||
"type": "byte",
|
||||
@ -1059,7 +1182,7 @@
|
||||
},
|
||||
"MaxHitPoints": {
|
||||
"type": "short",
|
||||
"value": 138
|
||||
"value": 185
|
||||
},
|
||||
"NaturalAC": {
|
||||
"type": "byte",
|
||||
@ -1479,6 +1602,41 @@
|
||||
"type": "resref",
|
||||
"value": "vampire004"
|
||||
},
|
||||
"VarTable": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_L_BEH_MAGIC"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 100
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_SPELL_RANDOM"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WalkRate": {
|
||||
"type": "int",
|
||||
"value": 7
|
||||
|
@ -19,7 +19,7 @@
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 298.0
|
||||
"value": 299.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
|
@ -19,7 +19,7 @@
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 33.0
|
||||
"value": 34.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
|
@ -19,7 +19,7 @@
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 32.0
|
||||
"value": 33.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
|
@ -19,7 +19,7 @@
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 406.0
|
||||
"value": 407.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
|
@ -19,7 +19,7 @@
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 91.0
|
||||
"value": 92.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
|
@ -15,11 +15,11 @@
|
||||
"__struct_id": 0,
|
||||
"Appearance": {
|
||||
"type": "int",
|
||||
"value": 6
|
||||
"value": 274
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 14.0
|
||||
"value": 10.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
@ -34,11 +34,11 @@
|
||||
"__struct_id": 0,
|
||||
"Appearance": {
|
||||
"type": "int",
|
||||
"value": 6
|
||||
"value": 271
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 14.0
|
||||
"value": 10.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
@ -53,11 +53,11 @@
|
||||
"__struct_id": 0,
|
||||
"Appearance": {
|
||||
"type": "int",
|
||||
"value": 6
|
||||
"value": 279
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 14.0
|
||||
"value": 10.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
|
@ -15,11 +15,11 @@
|
||||
"__struct_id": 0,
|
||||
"Appearance": {
|
||||
"type": "int",
|
||||
"value": 6
|
||||
"value": 274
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 14.0
|
||||
"value": 10.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
@ -34,11 +34,11 @@
|
||||
"__struct_id": 0,
|
||||
"Appearance": {
|
||||
"type": "int",
|
||||
"value": 6
|
||||
"value": 271
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 14.0
|
||||
"value": 10.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
@ -53,11 +53,11 @@
|
||||
"__struct_id": 0,
|
||||
"Appearance": {
|
||||
"type": "int",
|
||||
"value": 6
|
||||
"value": 279
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 14.0
|
||||
"value": 10.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
|
@ -19,7 +19,7 @@
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 150.0
|
||||
"value": 33.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
|
@ -15,11 +15,11 @@
|
||||
"__struct_id": 0,
|
||||
"Appearance": {
|
||||
"type": "int",
|
||||
"value": 68
|
||||
"value": 69
|
||||
},
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 8.0
|
||||
"value": 12.0
|
||||
},
|
||||
"ResRef": {
|
||||
"type": "resref",
|
||||
|
221
_module/utp/stonefence.utp.json
Normal file
221
_module/utp/stonefence.utp.json
Normal file
@ -0,0 +1,221 @@
|
||||
{
|
||||
"__data_type": "UTP ",
|
||||
"AnimationState": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Appearance": {
|
||||
"type": "dword",
|
||||
"value": 15375
|
||||
},
|
||||
"AutoRemoveKey": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"BodyBag": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"CloseLockDC": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fence Rural 2"
|
||||
},
|
||||
"Conversation": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"CurrentHP": {
|
||||
"type": "short",
|
||||
"value": 15
|
||||
},
|
||||
"Description": {
|
||||
"id": 66698,
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "A simple log fence, made from trees in the area."
|
||||
}
|
||||
},
|
||||
"DisarmDC": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
},
|
||||
"Faction": {
|
||||
"type": "dword",
|
||||
"value": 2
|
||||
},
|
||||
"Fort": {
|
||||
"type": "byte",
|
||||
"value": 16
|
||||
},
|
||||
"Hardness": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"HasInventory": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"HP": {
|
||||
"type": "short",
|
||||
"value": 15
|
||||
},
|
||||
"Interruptable": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"KeyName": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"KeyRequired": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Lockable": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Locked": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LocName": {
|
||||
"id": 66697,
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Stone Fence"
|
||||
}
|
||||
},
|
||||
"OnClick": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnClosed": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnDamaged": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnDeath": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnDisarm": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnHeartbeat": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnInvDisturbed": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnLock": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnMeleeAttacked": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnOpen": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnSpellCastAt": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnTrapTriggered": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnUnlock": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnUsed": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnUserDefined": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OpenLockDC": {
|
||||
"type": "byte",
|
||||
"value": 18
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 13
|
||||
},
|
||||
"Plot": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PortraitId": {
|
||||
"type": "word",
|
||||
"value": 0
|
||||
},
|
||||
"Ref": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Static": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "StoneFence"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "stonefence"
|
||||
},
|
||||
"TrapDetectable": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"TrapDetectDC": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"TrapDisarmable": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"TrapFlag": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"TrapOneShot": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"TrapType": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Type": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Useable": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Will": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
}
|
221
_module/utp/stonefencepost.utp.json
Normal file
221
_module/utp/stonefencepost.utp.json
Normal file
@ -0,0 +1,221 @@
|
||||
{
|
||||
"__data_type": "UTP ",
|
||||
"AnimationState": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Appearance": {
|
||||
"type": "dword",
|
||||
"value": 15373
|
||||
},
|
||||
"AutoRemoveKey": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"BodyBag": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"CloseLockDC": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fence Rural 2"
|
||||
},
|
||||
"Conversation": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"CurrentHP": {
|
||||
"type": "short",
|
||||
"value": 15
|
||||
},
|
||||
"Description": {
|
||||
"id": 66698,
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "A simple log fence, made from trees in the area."
|
||||
}
|
||||
},
|
||||
"DisarmDC": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
},
|
||||
"Faction": {
|
||||
"type": "dword",
|
||||
"value": 2
|
||||
},
|
||||
"Fort": {
|
||||
"type": "byte",
|
||||
"value": 16
|
||||
},
|
||||
"Hardness": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"HasInventory": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"HP": {
|
||||
"type": "short",
|
||||
"value": 15
|
||||
},
|
||||
"Interruptable": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"KeyName": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"KeyRequired": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Lockable": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Locked": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LocName": {
|
||||
"id": 66697,
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Stone Fence Post"
|
||||
}
|
||||
},
|
||||
"OnClick": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnClosed": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnDamaged": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnDeath": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnDisarm": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnHeartbeat": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnInvDisturbed": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnLock": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnMeleeAttacked": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnOpen": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnSpellCastAt": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnTrapTriggered": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnUnlock": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnUsed": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnUserDefined": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OpenLockDC": {
|
||||
"type": "byte",
|
||||
"value": 18
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 13
|
||||
},
|
||||
"Plot": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PortraitId": {
|
||||
"type": "word",
|
||||
"value": 0
|
||||
},
|
||||
"Ref": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Static": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "StoneFencePost"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "stonefencepost"
|
||||
},
|
||||
"TrapDetectable": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"TrapDetectDC": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"TrapDisarmable": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"TrapFlag": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"TrapOneShot": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"TrapType": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Type": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Useable": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Will": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
}
|
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user