added cutom top hak for 2das
Added size scaling to some creatures
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@@ -21,7 +21,6 @@ void main()
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//Get the first itemproperty on the weapon
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itemproperty ipLoop=GetFirstItemProperty(oOldWeapon);
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object oNewWeapon = CreateItemOnObject (sItemTemplate1, oForge, 1);
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//object oNewWeapon = GetNextItemInInventory (oForge);
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//Loop for as long as the ipLoop variable is valid
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while (GetIsItemPropertyValid(ipLoop))
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