added cutom top hak for 2das

Added size scaling to some creatures
This commit is contained in:
EpicValor
2023-10-02 00:40:21 -05:00
parent 2dd1232491
commit 2ed1d909e8
23 changed files with 5106 additions and 207 deletions

View File

@@ -21,7 +21,6 @@ void main()
//Get the first itemproperty on the weapon
itemproperty ipLoop=GetFirstItemProperty(oOldWeapon);
object oNewWeapon = CreateItemOnObject (sItemTemplate1, oForge, 1);
//object oNewWeapon = GetNextItemInInventory (oForge);
//Loop for as long as the ipLoop variable is valid
while (GetIsItemPropertyValid(ipLoop))

View File

@@ -24,10 +24,10 @@ object oNewWeapon = CreateItemOnObject (sItemTemplate1, oForge, 1);
//object oNewWeapon = GetNextItemInInventory (oForge);
//Loop for as long as the ipLoop variable is valid
while (GetIsItemPropertyValid(ipLoop))
while (GetIsPlaceableObjectActionPossible(oForge, PLACEABLE_ACTION_USE))
{
//Add itemprops to new weapon
IPSafeAddItemProperty(oNewWeapon, ipLoop);
AddItemProperty(DURATION_TYPE_PERMANENT,ipLoop, oNewWeapon);
//Next itemproperty on the list...
ipLoop=GetNextItemProperty(oOldWeapon);