added prc death
added animation onenter to offset prc death animation, moved entry point to upper level of sarum castle
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@@ -8,6 +8,10 @@
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void main()
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{
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object oPC = GetLastPlayerDying();
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AssignCommand(oPC, ClearAllActions());
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effect eSanctuary = EffectSanctuary(80);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSanctuary, oPC);
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ExecuteScript("prc_ondying", OBJECT_SELF);
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ExecuteScript("nw_o0_dying", OBJECT_SELF);
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//ExecuteScript("nw_o0_dying", OBJECT_SELF);
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}
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