added prc death

added animation onenter to offset prc death animation, moved entry point to upper level of sarum castle
This commit is contained in:
EpicValor
2023-08-15 18:54:31 -05:00
parent f0ac4c3c49
commit 2b9994aa41
155 changed files with 655 additions and 52 deletions

View File

@@ -8,6 +8,10 @@
void main()
{
object oPC = GetLastPlayerDying();
AssignCommand(oPC, ClearAllActions());
effect eSanctuary = EffectSanctuary(80);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSanctuary, oPC);
ExecuteScript("prc_ondying", OBJECT_SELF);
ExecuteScript("nw_o0_dying", OBJECT_SELF);
//ExecuteScript("nw_o0_dying", OBJECT_SELF);
}