Sarum City enhancements
Adjusted commoner type npc behavior scripts.
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@@ -12,7 +12,7 @@ void main()
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SetAILevel (OBJECT_SELF, AI_LEVEL_HIGH);
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string sMyTagName = GetTag(OBJECT_SELF);
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string sSittableTagName = "CHAIR_" + sMyTagName;
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object oChair = GetRandomObjectByTag(sSittableTagName, 77.0);
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object oChair = GetRandomObjectByTag(sSittableTagName, 110.0);
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ActionForceMoveToObject (oChair, FALSE, 1.0f, 120.0);
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ActionSit(oChair);
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int nTime = Random(210) + 90;
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